# Spider-Demon, Lycosidilith >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +14/+10 > >Secondary: +9/+5 > >Multiattack: +12/+8 > >M/R_PA: +14/+10 > >2nd/PA: +9/+5 > >MA_PA: +12/+8 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 20; Dex: 16; Con: 18; Int: 17; Wis: 16; Cha: 16 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Climb, Intimidate, Knowledge (history), Knowledge (planes), Perception, Sense Motive, Stealth > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Lycosidilith Spider-Demon</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> CE Large Outsider (chaotic, evil, spider-demon) **Init** +1 **Senses** darkvision 60 ft., see invisibility; **Perception** +14 #### defense **AC** 23, 10 touch, 22 flat-footed (+1 Dex, +13 natural, -1 size) **hp** 80 (10d10+30) **Fort** +6, **Refl** +8, **Will** +8 **Feint** 24, **Demoralize** 21 **DR** 20/magic; **SR** 24 #### offense **Speed** 40 ft., climb 20 ft. **Melee** morningstar +6/+1, morningstar +6, bite +7 (1d8+1 plus poison) or bite +15 (1d6+5 plus poison plus continuous wounding), 2 claws +14 (1d4+5) **Ranged** composite shortbow +10 (1d6+5) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** poison, resurgant wounds, web magic **Spell-Like Abilities** (CL 10th; Concentration +11) > **At will**— alter self, darkness, fear, scare, telekinesis, teleport without error > **3/day**— invisibility, mirror image, unholy blight #### statistics **Str** 21, **Dex** 13, **Con** 16, **Int** 15, **Wis** 13, **Cha** 12 **BAB** +10, **CMB** +16, **CMD** 27, **TA** +14, **RTA** +10 **Feats** [[Blind-fight]], [[Multidexterity]], [[Two-Weapon Fighting]], [[Weapon Focus]] (bite) **Skills** Acrobatics +11 (+4 when jumping), Climb +23, Intimidate +11, Knowledge (history) +12, Knowledge (planes) +15, Perception +14, Sense Motive +14, Stealth +12 **Languages** #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Resurgant Wounds (Ex) Lycosidilith saliva is an insideous poison that lingers long in the body, turing bite wounds into putrid, tissue destroying sores. Damage from a lycosidilith's bite cannot be healed naturally or magically. Every 24 hours, a wounded creature takes 1 point of damage per lycosidilith bite they have suffered. The effect lasts one day per hit die of the lycosidilith. A neutralize poison spell will end the effect. ### Web Magic (Ex) Eight times per day a lycosidilith shoot a web from its abdomen. This attack is like a web spell, with a few exceptions. The range is 50 feet, and the webs are permanent, non-magical, and cannot be dispelled. The DC for evading or breaking free from the webs is 18, and there is a 75% chance that the webbing won't burn if any sort of fire is applied to it (check each round). The lycosidilith can perform one of the following special tactics with its webs once per round. Entangle: Cone, 50 feet, as the entangle spell cast by a 10th-level sorcerer. Sticky Glob: A lycosidilith can create an adhesive glob of silk about the size of a human fist. The creature will usually perch on a ledge and lower this glob to a range of 50 feet, swinging it as a pendulum. When a creature is hit (or touches the glob) it becomes stuck to the strand and the lycosidilith reels in its prey at the rate of 20 feet per round. A strand is strong enough to hold the lycosidilith and one creature of the same size. Fear Glob: A lycosidilith can fire a small globe of sticky webbing up to 30 feet away. Any creature hit by this globe must make a successful Will save (DC 18) or flee in terror for 1d6 rounds. Glitterdust: A lycosidilith can fire cone of thread, 40 feet long, affects any in the area as by the glitterdust spell cast by a 6th-level sorcerer (save DC 18).