# Spider, Jungle >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +10/+14 > >Secondary: +5/+9 > >Multiattack: +8/+12 > >M/R_PA: +10/+14 > >2nd/PA: +5/+9 > >MA_PA: +8/+12 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 18; Dex: 22; Con: 19; Int: 15; Wis: 15; Cha: 11 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Jungle Spider</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Dragon #317</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Vermin **Init** +7 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 20, 17 touch, 13 flat-footed (+7 Dex, +3 natural) **hp** 80 (10d8+40) **Fort** +11, **Refl** +10, **Will** +3 **Feint** —, **Demoralize** — **Immune** poison #### offense **Speed** 40 ft., climb 40 ft. **Melee** 8 claws +6 (1d6+4), bite +6 (1d8+4 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** lunge, poison, toxic cloud #### statistics **Str** 16, **Dex** 25, **Con** 19, **Int** —, **Wis** 10, **Cha** 2 **BAB** +7, **CMB** +10, **CMD** 27, **TA** +10, **RTA** +14 **Skills** Climb +11, Perception +0 **Languages** #### special abilities ### Lunge (Ex) If a jungle spider charges a creature and incorporates a jump as the final part of the charge, it gains a +4 circumstance bonus to its attack roll. Additionally, for every to points by which the Acrobatics check exceeds 20, the jungle spider's charge attack deals an additional +1d6 points of damage. For example, a Acrobatics check result of 34 deals +1d6 points of damage, and a Acrobatics check result of 41 deals +2d6 points of damage. ### Poison (Ex) Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Toxic Cloud (Ex) As a standard action, a jungle spider can expel the contents of its poison glands through a number of tiny apertures along its thorax and abdomen. This creates a greenish cloud of poisonous mist in a radius of 10 feet. Any creature in this area must succeed at a DC 19 Fortitude saving throw or take 3d4 points of Strength damage. A jungle spider may emit a toxic cloud once every 1d4+1 rounds. A jungle spider's bite is nonpoisonous as long as it cannot emit a toxic cloud.