# Spider, Jungle
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +10/+14
> >Secondary: +5/+9
> >Multiattack: +8/+12
> >M/R_PA: +10/+14
> >2nd/PA: +5/+9
> >MA_PA: +8/+12
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 22; Con: 19; Int: 15; Wis: 15; Cha: 11
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Jungle Spider</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Dragon #317</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Vermin
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 20, 17 touch, 13 flat-footed (+7 Dex, +3 natural)
**hp** 80 (10d8+40)
**Fort** +11, **Refl** +10, **Will** +3
**Feint** —, **Demoralize** —
**Immune** poison
#### offense
**Speed** 40 ft., climb 40 ft.
**Melee** 8 claws +6 (1d6+4), bite +6 (1d8+4 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** lunge, poison, toxic cloud
#### statistics
**Str** 16, **Dex** 25, **Con** 19, **Int** —, **Wis** 10, **Cha** 2
**BAB** +7, **CMB** +10, **CMD** 27, **TA** +10, **RTA** +14
**Skills** Climb +11, Perception +0
**Languages**
#### special abilities
### Lunge (Ex)
If a jungle spider charges a creature and incorporates a jump as the final part of the charge, it gains a +4 circumstance bonus to its attack roll. Additionally, for every to points by which the Acrobatics check exceeds 20, the jungle spider's charge attack deals an additional +1d6 points of damage. For example, a Acrobatics check result of 34 deals +1d6 points of damage, and a Acrobatics check result of 41 deals +2d6 points of damage.
### Poison (Ex)
Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Toxic Cloud (Ex)
As a standard action, a jungle spider can expel the contents of its poison glands through a number of tiny apertures along its thorax and abdomen. This creates a greenish cloud of poisonous mist in a radius of 10 feet. Any creature in this area must succeed at a DC 19 Fortitude saving throw or take 3d4 points of Strength damage. A jungle spider may emit a toxic cloud once every 1d4+1 rounds. A jungle spider's bite is nonpoisonous as long as it cannot emit a toxic cloud.