# Spider, Jade
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 3d6 (×2)
> >Melee/Ranged: +31/+21
> >Secondary: +26/+16
> >Multiattack: +29/+19
> >M/R_PA: +31/+21
> >2nd/PA: +26/+16
> >MA_PA: +29/+19
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 33; Dex: 23; Con: 22; Int: 22; Wis: 22; Cha: 17
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Jade Spider</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">City of the Spider Queen, Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Gargantuan Construct
**Init** +1
**Senses** darkvision 60 ft., see invisibility; **Perception** +0
#### defense
**AC** 23, 7 touch, 22 flat-footed (+1 Dex, +16 natural, -4 size)
**hp** 180 (24d10+60)
**Fort** +8, **Refl** +9, **Will** +8
**Feint** —, **Demoralize** —
**DR** 15/adamantine; **SR** 25
#### offense
**Speed** 30 ft.
**Melee** bite +10 (1d6+4 plus poison)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** forcecage web, petrification, wounding
#### statistics
**Str** 33, **Dex** 13, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +24, **CMB** +39, **CMD** 50, **TA** +31, **RTA** +21
**Skills** Perception +0
**Languages**
#### special abilities
### Forcecage Web (Su)
Eight times per day, a jade spider can cast a magical web of glowing green energy as a standard action. This effect functions like a forcecage spell, except that it affects only one target and allows a Reflex save (DC 17) to avoid the effect. A target that fails its saving throw is imprisoned within a barred cage of force. After using its forcecage web, a jade spider must wait 2d4 rounds before doing so again.
### Petrification (Su)
The bite of a jade spider injects a glowing green venom that turns the victim to stone. A creature bitten by the spider must succeed at a Fortitude save (DC 22) or immediately turn to stone.
### Wounding (Su)
A wound resulting from a jade spider's leg slash bleeds for an additional 1 point of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be stopped only by a successful Heal check (DC 15) or the application of a cure spell or some other healing spell (heal, healing circle, or the like).