# Spellgaunt >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +19/+17 > >Secondary: +14/+12 > >Multiattack: +17/+15 > >M/R_PA: +19/+17 > >2nd/PA: +14/+12 > >MA_PA: +17/+15 > >Itterative: 4 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 22; Dex: 20; Con: 21; Int: 19; Wis: 18; Cha: 23 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Spellgaunt</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast **Init** +2 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 18, 11 touch, 16 flat-footed (+2 Dex, +7 natural, -1 size) **hp** 128 (16d10+48) **Fort** +13, **Refl** +12, **Will** +5 **Feint** 26, **Demoralize** 26 **SR** 23 #### offense **Speed** 40 ft., climb 20 ft. **Melee** incorporeal touch +6 (1d6 plus spell theft) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** detect magic, disjunctive bite, enhanced bite, force web, quick leap, snatch item #### statistics **Str** 18, **Dex** 14, **Con** 16, **Int** 13, **Wis** 11, **Cha** 21 **BAB** +16, **CMB** +21, **CMD** 33, **TA** +19, **RTA** +17 **Feats** [[Combat Expertise]], [[Dodge]], [[Improved Disarm]], [[Improved Trip]], [[Multiattack]], [[Weapon Focus]] (bite) **Skills** Acrobatics +21 (+4 when jumping), Climb +31, Perception +0, Stealth +19 **Languages** #### special abilities ### Detect Magic (Su) A spellgaunt can see magical auras in its line of sight to a range of 120 feet. It immediately senses the aura strength of each magic item and magical effect it detects. ### Disjunctive Bite (Su) A magic item bitten by a spellgaunt (see Attacking an Object in Chapter 8 of the Player's Handbook), must make a successful (DC 23) or instantly become a non-magical object. A spellgaunt feeding on an artifact has a 33% chance of destroying the item. If it destroys the item it must make a successful save (DC 25) or die instantly from an overwhelming ingestion of magical energy. A spellcaster or a creature with supernatural or spell-Like Abilities that is bitten by a spellgaunt must make a Fortitude save (DC 23) or lose the ability to cast spells or use its magical abilities for 1d2 rounds. ### Enhanced Bite (Ex) A spellgaunt's fangs function as +4 weapons. ### Force Web (Su) A spellgaunt can spray flexible strands of sticky, invisible force at a single Medium-size or smaller target up to 20 feet away. A successful Reflex save (DC 23) lets target avoid the webs; failure means the creature is stuck and entangled (-2 penalty on attack rolls and -4 penalty to Dexterity). A force web is immune to damage from most spells, including dispel magic. However, disintegrate immediately destroys a force web, and it is also vulnerable to the effects of a sphere of annihilation or a rod of cancellation. Since force webs extend into the Ethereal Plane, they also affect ethereal creatures. A force web dissolves after 1d4 hours. ### Quick Leap (Ex) A spellgaunt make a standing jump as a free action. ### Snatch Item (Ex) A spellgaunt can take an openly displayed magic item away from an opponent with a successful disarm attempt, whether or not the item is actually a weapon. It cannot remove armor items that are attached at multiple locations, but it can snatch forcefully enough to break a single strap or other such attachment - the strap holding a wand to an opponent's belt, for example.