# Spell Weaver >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +9/+13 > >Secondary: +4/+8 > >Multiattack: +7/+11 > >M/R_PA: +9/+13 > >2nd/PA: +4/+8 > >MA_PA: +7/+11 > >Itterative: 2 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 14; Dex: 18; Con: 14; Int: 19; Wis: 18; Cha: 18 > > xFeat:: 5/5 (0) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Spell Weaver</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Monstrous Humanoid **Init** +3 **Senses** darkvision 60 ft.; **Perception** +16 #### defense **AC** 18, 13 touch, 15 flat-footed (+3 Dex, +5 natural) **hp** 40 (10d10-10) **Fort** +2, **Refl** +10, **Will** +10 **Feint** 23, **Demoralize** 23 #### offense **Speed** 30 ft. **Melee** bite +24 (1d8+8), 2 claws +21 (1d6+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** shielded mind, spell weaving **Spell-Like Abilities** (CL 12th; Concentration +15) > **Constant**— see invisibility: > **At will**— detect magic, invisibility > **1/day**— plane shift #### statistics **Str** 9, **Dex** 16, **Con** 9, **Int** 18, **Wis** 17, **Cha** 16 **BAB** +10, **CMB** +9, **CMD** 22, **TA** +9, **RTA** +13 **Skills** Acrobatics +13, Climb +12, Escape Artist +13, Knowledge (arcana) +14, Perception +16, Spellcraft +14, Stealth +16, Use Magic Device +13 **Languages** #### special abilities ### Shielded Mind (Ex) A tempts by creatures of other races to communicate telepathically with a spell weaver, or to read its mind, always fail. A creature making such an attempt must succeed at a Will save (DC 17) or be affected as if by a confusion spell (caster level equals spell weaver's effective sorcerer level) for 1d6 days. This effect can be dispelled or removed with a heal effect. ### Spell Weaving (Ex) These monsters are infamous for their ability to cast more than one spell at a time. Casting a spell occupies a number of the spell weaver's arms equal to the spell's level (maximum 6th). A spell weaver can cast more than one spell simultaneously, as long as the sum of the spell levels is six or less. It could, for example, cast one 6th-level spell, one 4th-level and one 2nd- level spell, one 3rd-level and three 1st-level spells, six 1st- level spells, or any combination of spells whose levels add up to six or less. (A single 0-level spell occupies one arm).