# Spawn of Kyuss
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +7/+2
> >Secondary: +2/-3
> >Multiattack: +5/+0
> >M/R_PA: +7/+2
> >2nd/PA: +2/-3
> >MA_PA: +5/+0
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 11; Con: 12; Int: 10; Wis: 12; Cha: 14
> > xFeat:: 1/2 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Spawn of Kyuss</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead
**Init** -1
**Perception** +0
**Aura** fear (DC 14 Will, 40 ft., 7 rounds)
#### defense
**AC** 11, 9 touch, 12 flat-footed (-1 Dex, +2 natural)
**hp** 24 (4d8+8); fast healing 5
**Fort** +3, **Refl** +0, **Will** +4
**Feint** 13, **Demoralize** 14
**Defensive Abilities** channel resistance +2
#### offense
**Speed** 30 ft.
**Melee** — or touch +7 (kyuss's gift)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** create spawn, curative transformation, fear aura, implant, s gift
#### statistics
**Str** 18, **Dex** 9, **Con** —, **Int** 6, **Wis** 11, **Cha** 15
**BAB** +3, **CMB** +7, **CMD** 16, **TA** +7, **RTA** +2
**Feats** [[Stealthy,Toughness]]
**Skills** Acrobatics +3, Perception +0, Stealth +6
**Languages**
#### special abilities
### Create Spawn (Su)
A Small, Medium, or Large-sized creature slain by a spawn of Kyuss' implant ability rises as a new spawn of Kyuss 1d6+4 rounds later. Tiny or smaller creature quickly putrefies; and a Huge or larger creature becomes a zombie.
### Curative Transformation (Ex)
Remove curse, remove disease or any similar effect, transforms a spawn of Kyuss into a normal zombie.
### Fear Aura (Su)
A spawn of Kyuss continuously radiates a fear effect. This ability functions like a fear spell (caster level 7th; Will save DC 14), except that it affects all creatures within a 40-foot radius. Any creature that makes a successful saving throw against the effect cannot be affected again by the fear aura of that spawn of Kyuss for 24 hours.
### Implant (Su)
Once per round as a free action, a spawn of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a slam attack, but it can also make the transfer by means of a successful melee touch attack or a ranged touch attack, hurling a worm at a foe from a distance of up to 10 feet. Each worm is a Fine vermin with AC 10 and 1 hit point. It can be killed with normal damage or by the touch of silver. On the spawn's next action, the worm burrows into its host's flesh. (A creature with a natural armor bonus of +5 or higher is immune to this burrowing effect). The worm makes its way toward the host's brain, dealing 1 point of damage per round for 1d4+1 rounds. At the end of that period, it reaches the brain. While the worm is inside a victim, a remove curse or remove disease effect destroys it, and a dispel evil or neutralize poison effect delays its progress for 10d6 minutes. A successful Heal check (DC 20) extracts the worm and kills it. Once the worm reaches the brain, it deals 1d2 points of Intelligence damage per round until it either is killed (by remove curse or remove disease) or slays its host (death occurs at 0 Intelligence).
### Kyuss's Gift (Su)
Any creature hit by a spawn of Kyuss's slam attack must succeed at a Fortitude save (DC 12) or contract this supernatural disease. The incubation period is 1 day, and the disease deals 1d6 points of constitution damage and 1d4 points of Wisdom damage (see Disease in Chapter 3 of the Dungeon Master's Guide). These effects manifest as rotting flesh and dementia. An affected creature gets only half the benefits of natural and magical healing, though a cure disease effect removes the affliction.