# Spark Lasher
>[!rimg]+
> ![[Placeholder2.png]]
*What looks at first like a sodden swamp plant proves to be an ugly, lowslung, six-legged creature. Its head is a forward-thrust knob consisting mostly of mouth, while along its back is a mass of tentacles that spark and flicker.*
<div class="grid-container"><div class="MON">Spark Lasher</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Miniatures Handbook pg. 70</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Aberration
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +5
#### defense
**AC** 14, 11 touch, 13 flat-footed (+1 Dex, +3 natural)
**hp** 17 (3d8+3)
**Fort** +2, **Refl** +4, **Will** +2
**Feint** 11, **Demoralize** 12
**Immune** electricity
#### offense
**Speed** 30 ft., swim 10 ft.
**Melee** bite +3 (1d6-1), tentacle +3 touch (3d8 electricity)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 8, **Dex** 13, **Con** 13, **Int** 12, **Wis** 8, **Cha** 13
**BAB** +2, **CMB** +1, **CMD** 12, **TA** +1, **RTA** +3
**Feats** [[Lightning Reflexes]], [[Weapon Finesse]]
**Skills** Intimidate +7, Perception +5, Stealth +7 (+15 in swamps), Survival +5, Swim +13
**Languages** Aklo, Aquan
#### tactics
As loners, spark lashers prefer to leap out at unsuspecting intruders. If spotted, a spark lasher may simply submerge to come at the intruders from another direction. In groups, spark lashers try to surround intruders, preferably driving allied shambling mounds before them.
Faced with a creature that has immunity to its electricity, a spark lasher will flee.
#### ecology
**Terrain** Warm marshes
**Organization** Solitary, gang (2–5 plus 0, 1, or 2 shambling mounds)
**Treasure** 1/10 coins; 50% goods; 50% items
**Advancement** 4–6 HD (Medium); 7–9 HD (Large)
The swamp-dwelling spark lasher is often mistaken for a plant, until its charged tentacles lash forth.
Gray-green skin, folded and barklike, wraps a spark lasher in protective coloration. The creature trundles around low to the soggy ground on six legs.
Spark lashers swim through water with only their tentacles exposed to the air, giving the impression of a mat of floating vegetation. When a spark lasher encounters a creature it knows to be too strong for it, the lasher may attempt to intimidate its potential foe before making an escape.