# Soulscaper
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Soulscaper</div>
<div class="CR">CR 22 (614,400 XP)</div>
<div class="SOU">Bastion of Broken Souls pg. 42</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NG Large Outsider (incorporeal, energon)
**Init** +12
**Senses** soulsight; **Perception** +35
#### defense
**AC** 39, 39 touch, 31 flat-footed (+22 deflection, +8 Dex, -1 size)
**hp** 260 (20d10+160); regeneration 5 (Unholy weapons or negative energy)
**Fort** +16, **Refl** +22, **Will** +22
**Feint** 45, **Demoralize** 38
**Defensive Abilities** incorporeal
**DR** 20/epic; **SR** 33
**Weakness** vulnerable to sonic
#### offense
**Speed** fly 30 ft. (good)
**Melee** 2 +28 incorporeal touches (2d6 plus soul sip)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** command energons
**Spell-Like Abilities** (CL 20th; Concentration +28)
> **At will**— _charm person_, _cure serious wounds_, _eyebite_, _fire storm_, _halt undead_, _hold monster_, _holy smite_, _light_, _magic circle against evil_, _persistent image_, _remove curse_, _remove fear, _shield_, _whispering wind_
#### statistics
**Str** —, **Dex** 27, **Con** 26, **Int** 22, **Wis** 26, **Cha** 27
**BAB** +20, **CMB** +21, **CMD** 61, **TA** +27, **RTA** +27
**Skills** Diplomacy +31, Escape Artist +28, Fly +33, Intimidate +31, Knowledge (arcana) +29, Knowledge (local) +26, Knowledge (nature) +26, Knowledge (planes) +29, Perception +35, Sense Motive +35, Spellcraft +29, Stealth +29
**Feats** [[Alertness]], [[Empower Spell-Like Ability]] (fire storm), [[Great Fortitude]], [[Greater Spell Penetration]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Maximize Spell-Like Ability]] (holy smite), [[Spell Penetration]], [[Weapon Focus]] (incorporeal touch)
**SQ** death throes, phase change
**Languages** telepathy 100ft.
#### special abilities
### Command Energons (Su)
A soulscaper can command any other lesser energon (not another soulscaper) within 100 feet as a standard action, as if using the _suggestion_ spell. Lesser energons do not receive a saving throw. A single command can simultaneously affect up to 100 HD of lesser energons.
### Death Throes (Su)
When killed, a soulmarauder explodes in a flash of brilliant white light. The explosion of positive energy deals 10d6 points of damage to all creatures within a 20-foot radius (Reflex DC 28 halves). The save DC is Constitution-based.
### Phase Change (Ex)
Energons can disperse their form, becoming inactive and effectively nonexistent. The process takes 10 minutes, during which time the energon is helpless. Energons change phase from time to time as an energy equivalent of biological hibernation. While 'out of phase,' a spiritovore has a vague sense of the passage of time, and at some point may choose to reconstitute (another 10-minute process).
### Soulsight (Ex)
An energon notices creatures that possess souls within 120 feet, just as if possessed the blindsight ability. Most living creatures and sentient undead have souls.
#### ecology
**Terrain** Positive energy plane
**Organization** Solitary
**Treasure** None
**Advancement** By character class
The most mysterious of the spiritovore energons is the soulscaper. As druids tend their forests, soulscapers tend their gardens of preincarnate life. Formed from positive energy themselves, soulscapers may be manifestations of the plane’s consciousness. Whatever their origin, they patrol the soul fonts hidden on the Positive Energy Plane. Of all the soul fonts, only the Bastion of Unborn Souls has ever been spied out, and soulscapers mean to keep it that way.
Soulscapers appear as elongated four-armed humanoid creatures composed of brilliant energy. Unlike lower forms of energons, soulscapers have vague eyespots, and no orifice serving as a mouth (when they speak, it is telepathically).
In combat, they prefer to use their prodigious spells and spell-like abilities.