# Snowcloak >[!rimg]+ > ![[Placeholder2.png]] *Silent and ghostly, this odd creature has a flat body with blunt wings, not unlike that of a manta ray. It has two eellike heads studded with small, silver eyes, and a long, lashing, whiplike tail. The creature is pale white in color, blending in with the snowy surroundings.* <div class="grid-container"><div class="MON">Snowcloak</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Frostburn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Aberration (cold) **Init** +3 **Senses** darkvision 60 ft.; **Perception** +11 #### defense **AC** 17, 12 touch, 14 flat-footed (+3 Dex, +5 natural, -1 size) **hp** 30 (4d8+12); regeneration 2 (acid or fire) **Fort** +4, **Refl** +4, **Will** +6 **Feint** 18, **Demoralize** 16 **Immune** cold, disease, poison **Weakness** vulnerable to fire #### offense **Speed** 20 ft., fly 60 ft. (average) **Melee** tail slap +4 (1d8+2), 2 bites +4 (1d8+2), 2 claws +2 (1d8+1 plus poison) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** poison **Spell-Like Abilities** (CL 4th, Concentration +5) > **At will**— _obscuring snow_, _blur_ > **3/day**— _dimension door_, _invisibility_, _magic missile_ > **1/day**— _hypnotic pattern_ #### statistics **Str** 14, **Dex** 16, **Con** 17, **Int** 11, **Wis** 15, **Cha** 12 **BAB** +3, **CMB** +6, **CMD** 19, **TA** +4, **RTA** +5 **Feats** [[Alertness]], [[Multiattack]] **Skills** Fly +8, Perception +11, Sense Motive +8, Stealth +8 (+12 in snow and ice) **Racial Modifiers** +4 Stealth (in snow and ice) **Languages** Auran, Common #### special abilities ### Poison (Ex) Claw—Injury; save Fort DC 15; frequency 1/round for 2 rounds; initial effect 1d4 Dexterity damage; secondary effect paralysis for 1d4 hours; cure 2 consecutive saves. The save DC is Constitution-based. #### tactics Snowcloaks are cunning, patient hunters, often drifting along after dark to pounce on nocturnal creatures as they emerge from lairs and burrows. Snowcloaks attack by landing atop prey and biting or clubbing with the fearsome bone knobs on their tails, while tearing with their poisonous claws. Snowcloaks often avoid dangerous prey. If they believe a foe can be overcome, snowcloaks favor an extended hit-and-run battle, slashing quickly among their enemies with flyby attacks and then moving off and using their regeneration to recover, while their intended prey grows weaker and runs out of magic, missile weapons, and the will to resist. #### ecology **Terrain** Cold hills **Organization** Solitary or drift (3–8) **Treasure** 1/10 coins; 50% goods, 50% items **Advancement** 5–9 HD (Large); 10–12 HD (Huge) Sometimes called “snow ghosts” because of their ability to drift silently along in snowstorms to attack prey, snowcloaks are flying predators of the northerly foothills that resemble flying rays or skates. Snowcloaks are slate gray on one side and creamy white on the other; they habitually fly dark side down, flapping their wings gently and gliding for long distances. A snowcloak has two long, sinuous necks ending in dark gray heads studded with rows of silver-hued eyes. Each head has a long, pointed jaw filled with needle-sharp teeth. Wandering predators that lack lairs, snowcloaks are usually encountered lying concealed on snow-covered slopes, or flying low along the ground in snowstorms, seeking prey.