# Slow Shadow >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +14/+20 > >Secondary: +9/+15 > >Multiattack: +12/+18 > >M/R_PA: +14/+20 > >2nd/PA: +9/+15 > >MA_PA: +12/+18 > >Itterative: 3 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 17; Dex: 23; Con: 19; Int: 14; Wis: 19; Cha: 19 > > xFeat:: 5/7 (2) > > xClasSkil:: Acrobatics, Fly, Perception, Stealth > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Slow Shadow</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Dungeon #112</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, cold, evil, incorporeal) **Init** +10 **Senses** blindsight 120 ft.; **Perception** +6 #### defense **AC** 18, 18 touch, 12 flat-footed (+2 deflection, +6 Dex) **hp** 98 (14d10+28) **Fort** +6, **Refl** +15, **Will** +11 **Feint** 26, **Demoralize** 26 **Defensive Abilities** amorphous, negative energy afinity **Immune** cold, electricity, mind-affecting **Weakness** vulnerable to fire #### offense **Speed** fly 30 ft. (perfect) **Melee** bite +12 (1d8+7/x3), 2 claws +10 (1d8+3 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** bind, create spawn, negative energy affinity, slow, vulnerable to haste #### statistics **Str** —, **Dex** 22, **Con** 14, **Int** 5, **Wis** 15, **Cha** 15 **BAB** +14, **CMB** +14, **CMD** 32, **TA** +14, **RTA** +20 **Feats** [[Ability Focus]] (slow), [[Alertness]], [[Combat Reflexes]], [[Improved Initiative]], [[Stealthy]] **Languages** #### special abilities ### Bind (Ex) If a slow shadow successfully damages a creature with its Incorporeal touch, it automatically binds to the creature. An bound slow shadow automatically hits the creature with its Incorporeal touch once each round if it takes a standard action to remain attached. Creatures bound to the slow shadow have the grappled condition, but cannot escape with a grapple chedk or Ecape Artists check. If a bound creature or slow shadow are hit with a positive energy effect, hate, or protection from evil, the binding is broken. ### Create Spawn (Su) Any living creature killed by a slow shadow rises as a slow shadow in 1d4 rounds. ### Negative Energy Affinity (Ex) The slow shadow is affected by cure spells and inflict spells as if it were an undead creature. A slow shadow can take an attack action to damage itself with its Incorporeal touch, healing 1d8 points of damage per attack. ### Slow (Su) Any creature that takes negative energy damage from a slow shadow must make a successful Fortitude save (DC 19) or become slowed, as the spell, for one round. The saving throw DC is Constitution-based. ### Vulnerable to Haste (Ex) A slow shadow affected by a haste effect is stunned and can take no actions for the duration of the effect.