# Slow Shadow
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +14/+20
> >Secondary: +9/+15
> >Multiattack: +12/+18
> >M/R_PA: +14/+20
> >2nd/PA: +9/+15
> >MA_PA: +12/+18
> >Itterative: 3
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 17; Dex: 23; Con: 19; Int: 14; Wis: 19; Cha: 19
> > xFeat:: 5/7 (2)
> > xClasSkil:: Acrobatics, Fly, Perception, Stealth
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Slow Shadow</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Dungeon #112</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, cold, evil, incorporeal)
**Init** +10
**Senses** blindsight 120 ft.; **Perception** +6
#### defense
**AC** 18, 18 touch, 12 flat-footed (+2 deflection, +6 Dex)
**hp** 98 (14d10+28)
**Fort** +6, **Refl** +15, **Will** +11
**Feint** 26, **Demoralize** 26
**Defensive Abilities** amorphous, negative energy afinity
**Immune** cold, electricity, mind-affecting
**Weakness** vulnerable to fire
#### offense
**Speed** fly 30 ft. (perfect)
**Melee** bite +12 (1d8+7/x3), 2 claws +10 (1d8+3 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** bind, create spawn, negative energy affinity, slow, vulnerable to haste
#### statistics
**Str** —, **Dex** 22, **Con** 14, **Int** 5, **Wis** 15, **Cha** 15
**BAB** +14, **CMB** +14, **CMD** 32, **TA** +14, **RTA** +20
**Feats** [[Ability Focus]] (slow), [[Alertness]], [[Combat Reflexes]], [[Improved Initiative]], [[Stealthy]]
**Languages**
#### special abilities
### Bind (Ex)
If a slow shadow successfully damages a creature with its Incorporeal touch, it automatically binds to the creature. An bound slow shadow automatically hits the creature with its Incorporeal touch once each round if it takes a standard action to remain attached. Creatures bound to the slow shadow have the grappled condition, but cannot escape with a grapple chedk or Ecape Artists check. If a bound creature or slow shadow are hit with a positive energy effect, hate, or protection from evil, the binding is broken.
### Create Spawn (Su)
Any living creature killed by a slow shadow rises as a slow shadow in 1d4 rounds.
### Negative Energy Affinity (Ex)
The slow shadow is affected by cure spells and inflict spells as if it were an undead creature. A slow shadow can take an attack action to damage itself with its Incorporeal touch, healing 1d8 points of damage per attack.
### Slow (Su)
Any creature that takes negative energy damage from a slow shadow must make a successful Fortitude save (DC 19) or become slowed, as the spell, for one round. The saving throw DC is Constitution-based.
### Vulnerable to Haste (Ex)
A slow shadow affected by a haste effect is stunned and can take no actions for the duration of the effect.