# Slaver Fungus >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 3d6 (×2) > >Melee/Ranged: +11/+1 > >Secondary: +6/-4 > >Multiattack: +9/-1 > >M/R_PA: +11/+1 > >2nd/PA: +6/-4 > >MA_PA: +9/-1 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 23; Dex: 13; Con: 23; Int: 11; Wis: 15; Cha: 11 > > xFeat:: 0/5 (5) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Slaver Fungus</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Gargantuan Plant **Init** -2 **Perception** +0 #### defense **AC** 14, 4 touch, 16 flat-footed (-2 Dex, +10 natural, -4 size) **hp** 120 (10d8+80) **Fort** +15, **Refl** +1, **Will** +3 **Feint** 20, **Demoralize** 20 **Weakness** vulnerable to fire #### offense **Speed** **Melee** bite +5 (1d4+1 plus pale wasting) **Space** 20 ft., **Reach** 40 ft. **Special Attacks** tendril regeneration, transforming fungus #### statistics **Str** 26, **Dex** 7, **Con** 26, **Int** 3, **Wis** 10, **Cha** 3 **BAB** +7, **CMB** +19, **CMD** 27, **TA** +11, **RTA** +1 **Feats** [[_]]<sup>B</sup> **Languages** #### special abilities ### Tendril Regeneration (Ex) Foes can attack the tendrils of a slaver fungus, but only when those appendages are actually holding an opponent. A tendril has an AC of 21 (touch 10) and can withstand 18 points of damage. The loss of a tentacle does not harm the creature (that is, the damage does not apply against its hit point total), and the limb regrows within 1d6 days. ### Transforming Fungus (Ex) A slaver fungus can release a cloud of spores that, if inhaled, turns living creatures into animated fungus. Any creature within 30 feet of a slaver fungus must make a Fortitude save (DC 23) each round or become infected with the fungus. Incubation takes 1 day; damage 1d6 temporary Constitution damage; 2d6 secondary Constitution damage. A remove disease or a successful Heal check (DC 25) stops the infection. Victims whose Constitution reach 0 due to fungus damage die from their bodies becoming completely permeated with the fungus. Victims essentially become zombies per the Monster Manual. However, the victims' type becomes 'plant,' not 'undead,' and they are not affected by any spells or effects that influence undead. Victims gain the plant traits and fire vulnerability listed below. Should the transformation that creates a fungus zombie reach completion within five miles of the original slaver fungus, the zombie unerringly returns to the main body, stopping only to defend itself if attacked. If the transformation occurs beyond 5 miles, the fungus zombie attacks the closest living creature, then the next, continuing until it is destroyed. Upon destruction, the zombie breaks into a cloud of spores. Unless destroyed by burning or disintegrate, the zombie may (1% chance) leave behind remains that become a new slaver fungus. It takes five years for the slaver fungus to reach maturity; it is completely harmless until that point. Fungus Minions: Fungus zombies (see above) who return to the slaver fungus that spawned them become fungus minions who instinctively protect it. At any given time, ten to twelve Medium-size fungus minions guard a slaver fungus and never stray farther than 50 yards from the main body.