# Slaad, Mud >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +9/+8 > >Secondary: +4/+3 > >Multiattack: +7/+6 > >M/R_PA: +9/+8 > >2nd/PA: +4/+3 > >MA_PA: +7/+6 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 15; Con: 15; Int: 11; Wis: 11; Cha: 12 > > xFeat:: 3/3 (0) > > xClasSkil:: Acrobatics, Climb, Perception, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Mud Slaad</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Medium Outsider (chaotic, slaad) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +7 #### defense **AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural) **hp** 42 (6d10+12); fast healing 3 **Fort** +4, **Refl** +7, **Will** +3 **Feint** 14, **Demoralize** 14 **Immune** sonic #### offense **Speed** 30 ft. **Melee** bite +11 (1d8+6), 2 claws +11 (1d8+6 plus implant) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** cringe, disease, feign death, sonic screech **Spell-Like Abilities** (CL 8th; Concentration +7) > **1/day**— summon (level 4, 1 mud slaad at 50% or 1 red slaad at 20%) #### statistics **Str** 17, **Dex** 15, **Con** 15, **Int** 6, **Wis** 6, **Cha** 8 **BAB** +6, **CMB** +9, **CMD** 21, **TA** +9, **RTA** +8 **Feats** [[Dodge]], [[Improved Initiative]], [[Multiattack]] **Skills** Acrobatics +8, Climb +9, Perception +7, Stealth +11 **Languages** #### special abilities ### Cringe (Su) As a standard action, a mud slaad can cower in fear. Any creature attempting to attack or otherwise harm a cringing mud slaad must succeed at a DC 12 Will save or become unable to follow through, losing the action. Those who successfully save against this mud slaad's cring is immune to that mud slaad's cringing for 24 hours. If the mud slaad stops cringing and then cringes again, the opponent may attempt a new Will save to attack it. This is an emotion, mind-affecting effect. ### Disease (Ex) Chaos Phage (Ex) Bite—Injury; save Fort DC 15, onset 1 day, frequency 1/day, effect see text, cure 1 save. Chaos phage slowly transforms the victim into a mud slaad. The disease takes 7 days to complete the transformation. If the disease is not cured before the seventh failed save, then the victim is turned into a mud slaad. Only a wish or miracle can reserve the transformtion once completed. ### Feign Death (Ex) If an opponent strikes a mud slaad and reduces it to 10 or fewer hit points, it can immediately attempt to feign death. This ability comes into use on the opponent's turn. Any creature that witnesses a mud slaad that is feigning death, including those creatures that watch it fall, can make a Sense Motive check (DC 22) to determine if the slaad's death is genuine. A Perception check will not reveal that the slaad's death is feigned, and even a Heal or Search check isn't guaranteed no discover the deception, so adroit is the mud slaad at stilling its breathing and reducing its heart rate. A successful check using either skill (DC 22) is required to reveal than the mud slaad still lives. ### Sonic Screech (Su) Once per day, a mud slaad can emit a tremendous screech. Every creature within 30 feet must succeed on a Fortitude save (DC 15) or take 5d6 points of sonic damage. #### ecology **Terrain** Any land and underground (Limbo) **Organization** Solitary, gang (2–5), or pack (6-10) **Treasure** — **Advancement** 7–9 HD (Medium-size); 10–18 HD (Large) Though the red slaad is thought by many to be the weakest member of the race, this is not true. The mud slaad is an even lower creature. Derided by some of its more pow- erful relatives, the mud slaad is still a challeng- ing opponent for many groups of adventurers. Mud slaadi stand about 5 feet tall and weigh around 170 pounds. Their skin varies in tone through shades of brown to a sickly brownish green. They have a slaad’s characteristic wide mouth full of sharp teeth, and strong, sharp talons on the ends of long, spindly arms. Mud slaadi are insecure and cowardly creatures. They have a strong survival instinct, though, and often find ways to stay alive even in the face of overwhelming odds. Mud slaadi speak the language of slaadi.