# Slaad, Black
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Black Slaad</div>
<div class="CR">CR 25 (1,638,400 XP)</div>
<div class="SOU">Epic Level Handbook pg. 217</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Huge Outsider (chaotic, slaad)
**Init** +14
**Senses** darkvision 120 ft., true seeing; **Perception** +42
#### defense
**AC** 48, 14 touch, 42 flat-footed (+6 Dex, +34 natural, –2 size)
**hp** 710 (29d10+551); fast healing 30
**Fort** +23, **Refl** +22, **Will** +26
**Feint** 52, **Demoralize** 49
**DR** 15/epic and lawful
**Immune** sonic; **Resist** acid 10, cold 10, electricity 10, fire 10
#### offense
**Speed** 80 ft.
**Melee** 2 claws +43 (4d6+16), 4 tongue +43 touch (grab plus chaos touch)
**Ranged** chaos spittle +33 touch
**Space** 15 ft., **Reach** 15 ft (25 ft. with tongue)
**Special Attacks** stunning fist (11/day, DC 34), weaponbreaker
**Spell-Like Abilities** (CL 25th, Concentration +35)
> **Constant**— _true seeing_
> **At will**—_animate objects_, _circle of death_, _chaos hammer_, _cloak of chaos_, _death knell_, _deeper darkness_, _dispel law_, _fear_, _finger of death_, _fireball_, _fly_, _greater dispel magic_, _greater teleport_, _identify_, _greater invisibility_, _lightning bolt_, _magic circle against law_, _plane shift_, _power word blind_, _power word kill_, _protection from law_, _see invisibility_, _shatter_, _word of chaos_
> **3/day**— lingering _word of chaos_, _summon_ (9th level, 2–4 death slaadi or 1–2 white slaadi, 70%)
> **1/day**—_implosion_, _peripety_, _ruin_, _spell worm_
#### statistics
**Str** 42, **Dex** 22, **Con** 38, **Int** 29, **Wis** 30, **Cha** 31
**BAB** +29, **CMB** +39, **CMD** +55, **TA** +43, **RTA** +33
**Feats** [[Blind-Fight]], [[Blinding Speed]], [[Cleave]], [[Dodge]], [[Epic Toughness]], [[Great Cleave]], [[Greater Sunder]], [[Greater Vital Strike]], [[Improved Initiative]], [[Improved Sunder]], [[Improved Vital Strike]], [[Lingering Spell-Like Ability]] (word of chaos), [[Power Attack]], [[Superior Initiative]], [[Vital Strike]]
**Skills** Acrobatics +38 (58 when jumping), Bluff +42, Diplomacy +39, Escape Artist +38, Intimidate +39, Knowledge (arcana) +41, Knowledge (dungeoneering) +41, Knowledge (history) +38, Knowledge (local) +38, Knowledge (nature) +38, Knowledge (planes) +41, Knowledge (religion) +38, Perception +42, Sense Motive +42, Stealth +34
**Languages** Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Protean, Slaad, Undercommon; telepathy 100 ft.
**SQ** blinding speed (5 rounds); change shape (medium or large humanoid; _alter self_)
#### special abilities
### Chaos Spittle (Ex)
A black slaad can spit a glob of caustic saliva at any a ranged touch attack with a range of 120 feet. The spittle deals 20d4 points of untyped damage that bypasses chaotic and epic damage reduction. Unless the chaos is neutralized, the glob deals another 10d4 points of chaotic damage every subsequent round for 11 rounds. Creatures protected against chaos, such as by a magic circle against chaos spell, take half damage.
### Chaos Touch (Ex)
On a successful tongue melee attack, the caustic enzymes of a slaad's spittle deal 10d4 points of damage. This is untyped physical damage that bypasses epic and chaotic damage reduction. Unless the saliva infecting the wound is somehow neutralized, it deals another 4d4 points of damage every subsequent round for 11 rounds. Creatures protected against chaos, such as by a magic circle against chaos spell, take half damage.
### Weaponbreaker (Ex)
When a black slaad uses the Sunder combat maneuver, it rolls damage twice and takes the highest the two rolls.
#### ecology
**Terrain** Limbo
**Organization** Solitary or pair
**Treasure** Double
**Advancement** 30–45 HD (Huge); 56–70 HD (Gargantuan)
Slaadi are well-known representatives of planes of unstable form and energy, though the more powerful white and black slaadi are less recognized.
Like their lesser cousins, white and black slaadi are creatures of chaos, and somewhat resemble humanoid toads of terrible aspect. Some black and white slaadi have variant physical features.
A white slaad that survives for more than a century retreats into isolation for at least a year. It returns as a larger, stronger form of slaad—the black. The power of a black slaad eclipses that of some abominations and many of the oldest wyrms. A black slaad is a blot of darkness, a toad-shaped-void from which only two evil starsof its eyes gleam.