# Skulvyn
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >rakesMelee/Ranged: +7/+6
> >Secondary: +2/+1
> >Multiattack: +5/+4
> >M/R_PA: +7/+6
> >2nd/PA: +2/+1
> >MA_PA: +5/+4
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 15; Con: 14; Int: 9; Wis: 11; Cha: 12
> > xFeat:: 2/2 (0)
> > xClasSkil:: Perception, Stealth, Swim
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Skulvyn</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Fiend Folio pg. 54</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (aquatic, chaotic, evil)
**Init** +3
**Senses** scent; **Perception** +6
#### defense
**AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, -1 size)
**hp** 28 (4d10+8)
**Fort** +3, **Refl** +7, **Will** +3
**Feint** 13, **Demoralize** 13
**DR** 5/good; **SR** 15
#### offense
**Speed** 10 ft., swim 50 ft.
**Melee** bite +5 (1d6+4), 2 claws +5 (1d6+4), 2 rakes +5 (1d6+4)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** slow aura, wounding
#### statistics
**Str** 18, **Dex** 16, **Con** 15, **Int** 5, **Wis** 8, **Cha** 11
**BAB** +4, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +6
**Feats** [[Combat Reflexes]], [[Multiattack]]
**Skills** Perception +6, Stealth +8, Swim +16
**Languages**
#### special abilities
### Slow Aura (Su)
Living creatures that come within 30 feet of a skulvyn must make a Will save (DC 12) or become slowed for 4 rounds. Skulvyns are immune to this aura. A creature that makes a successful saving throw is immune to that particular skulvyn's slow aura for 24 hours. Creatures that come within range of a pack of skulvyns must make one saving throw for each skulvyn in the pack.
### Wounding (Ex)
Wounds resulting from a skulvyn's tail lash attacks bleed for an additional 1 point of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be stopped only by a Heal check (DC 15) or the application of any cure spell or other healing spell.
#### ecology
**Terrain** Any water (Abyss)
**Organization** Solitary or school (2–12)
**Treasure** None
**Advancement** 5–12 HD (Large)
The skulvyn is a bestial demon that haunts the reeking seasof the Abyss, constantly on the hunt for prey to tormentand eat.A skulvyn looks like a streamlined lizard with broadclawed feet that are almost flippers. Its head is snakelike inshape, with a wide jaw and bulging black eyes. It has fourlong tails that can propel it through the water at great speed;the razor-sharp spines on the tails make them terribleweapons as well.The most disturbing aspect of a skulvyn may be itsstrange aura of magical energy that causes other creatures tomove and react with agonizing slowness. Skulvyns use thisaura to great advantage, remaining just out of reach of aslowed victim while he gradually bleeds to death.Skulvyns speak Abyssal.