# Skull Bearer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >tail lashesMelee/Ranged: +15/+14
> >Secondary: +10/+9
> >Multiattack: +13/+12
> >M/R_PA: +12/+11
> >2nd/PA: +7/+6
> >MA_PA: +10/+9
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 20; Dex: 19; Con: 19; Int: 18; Wis: 18; Cha: 18
> > xFeat:: 3/5 (2)
> > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (arcana), Perception, Sense Motive, Spellcraft, Stealth, Use Magic Device
> > SaveDiff:: +/- 4
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Skull Bearer</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Dragon #286</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider (evil)
**Init** +4
**Perception** +3
#### defense
**AC** 19, 14 touch, 15 flat-footed (+4 Dex, +5 natural)
**hp** 90 (10d10+40); fast healing 6
**Fort** +7, **Refl** +11, **Will** +10
**Feint** 26, **Demoralize** 23
**DR** 25/silver; **SR** 23
#### offense
**Speed** 30 ft., fly 60 ft. (good)
**Melee** bite +7 (1d8+4), 2 claws +7 (1d6+4), 4 tail lashes +5 (1d4+2 plus wounding)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** eye rays, skull pendant, wounding
Sorcerer Spells Known (CL 10th, Concentration +13)
> 0 (at-will)— 0
> 1st (7/Day)— 1
> 2nd (7/Day)— 2
> 3rd (7/Day)— 3
> 4th (5/Day)— 4
> 5th (3/Day)— 5
#### statistics
**Str** 21, **Dex** 18, **Con** 19, **Int** 16, **Wis** 16, **Cha** 16
**BAB** +10, **CMB** +12, **CMD** 26, **TA** +15, **RTA** +14
**Feats** [[Improved Critical]] (claw), [[Power Attack]], [[Weapon Focus]] (claw)
**Skills** Bluff +16, Diplomacy +13, Fly +21, Intimidate +13, Knowledge (arcana) +13, Perception +3, Sense Motive +16, Spellcraft +13, Stealth +17, Use Magic Device +13
**Languages**
#### special abilities
### Eye Rays (Su)
As a standard action, a skull bearer can fire rays from its eyes at a single target. This attack has as a range of 100 feet and does 6d6 points of damage.
### Skull Pendant (Su)
Every skull bearer wears a pendant that appears to be a silver skull hanging on a thin silver chain. This pendant functions as an amulet of proof against detection and location and as a necklace of adaptation. A skull pendant disintegrates upon separation from its owner or its owner's death.
### Wounding (Su)
Treat skull bearer claws as if they had the weapon special ability wounding described Magic Weapon Abilities.