# Skull Bearer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >tail lashesMelee/Ranged: +15/+14 > >Secondary: +10/+9 > >Multiattack: +13/+12 > >M/R_PA: +12/+11 > >2nd/PA: +7/+6 > >MA_PA: +10/+9 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 20; Dex: 19; Con: 19; Int: 18; Wis: 18; Cha: 18 > > xFeat:: 3/5 (2) > > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (arcana), Perception, Sense Motive, Spellcraft, Stealth, Use Magic Device > > SaveDiff:: +/- 4 > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Skull Bearer</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Dragon #286</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil) **Init** +4 **Perception** +3 #### defense **AC** 19, 14 touch, 15 flat-footed (+4 Dex, +5 natural) **hp** 90 (10d10+40); fast healing 6 **Fort** +7, **Refl** +11, **Will** +10 **Feint** 26, **Demoralize** 23 **DR** 25/silver; **SR** 23 #### offense **Speed** 30 ft., fly 60 ft. (good) **Melee** bite +7 (1d8+4), 2 claws +7 (1d6+4), 4 tail lashes +5 (1d4+2 plus wounding) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** eye rays, skull pendant, wounding Sorcerer Spells Known (CL 10th, Concentration +13) > 0 (at-will)— 0 > 1st (7/Day)— 1 > 2nd (7/Day)— 2 > 3rd (7/Day)— 3 > 4th (5/Day)— 4 > 5th (3/Day)— 5 #### statistics **Str** 21, **Dex** 18, **Con** 19, **Int** 16, **Wis** 16, **Cha** 16 **BAB** +10, **CMB** +12, **CMD** 26, **TA** +15, **RTA** +14 **Feats** [[Improved Critical]] (claw), [[Power Attack]], [[Weapon Focus]] (claw) **Skills** Bluff +16, Diplomacy +13, Fly +21, Intimidate +13, Knowledge (arcana) +13, Perception +3, Sense Motive +16, Spellcraft +13, Stealth +17, Use Magic Device +13 **Languages** #### special abilities ### Eye Rays (Su) As a standard action, a skull bearer can fire rays from its eyes at a single target. This attack has as a range of 100 feet and does 6d6 points of damage. ### Skull Pendant (Su) Every skull bearer wears a pendant that appears to be a silver skull hanging on a thin silver chain. This pendant functions as an amulet of proof against detection and location and as a necklace of adaptation. A skull pendant disintegrates upon separation from its owner or its owner's death. ### Wounding (Su) Treat skull bearer claws as if they had the weapon special ability wounding described Magic Weapon Abilities.