# Skulking Cyst >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >Melee/Ranged: +4/+8 > >Secondary: -1/+3 > >Multiattack: +2/+6 > >M/R_PA: +4/+8 > >2nd/PA: -1/+3 > >MA_PA: +2/+6 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 16; Con: 12; Int: 13; Wis: 14; Cha: 15 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Skulking Cyst</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Libris Mortis</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Undead **Init** +4 **Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +11 #### defense **AC** 19, 15 touch, 15 flat-footed (+4 Dex, +4 natural, +1 size) **hp** 28 (4d8+12) **Fort** +4, **Refl** +5, **Will** +6 **Feint** 15, **Demoralize** 16 **Resist** fire 5 #### offense **Speed** 30 ft., climb 30 ft., swim 30 ft. **Melee** 2 claws +16 (1d4+7) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** attach, blood drain **Spell-Like Abilities** (CL 3th; Concentration +6) > **3/day**— darkness > **1/day**— necrotic cyst #### statistics **Str** 10, **Dex** 19, **Con** —, **Int** 13, **Wis** 14, **Cha** 16 **BAB** +3, **CMB** +2, **CMD** 16, **TA** +4, **RTA** +8 **Feats** [[Alertness]], [[Weapon Finesse]] **Skills** Acrobatics +8, Climb +15, Perception +11, Stealth +13, Swim +12 **Languages** #### special abilities ### Attach (Ex) A skuling cyst that hits with its bite attack locks its sucker onto the target, anchoring it in place. An attached skuling cyst is effectively grappling its prey. The skuling cyst looses its Dexterity bonus to AC, but holds on with great tenacity. A skuling cyst has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached skuling cyst can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the skuling cyst is removed. ### Blood Drain (Ex) If it grapples a foe, a skulking cyst drains blood at the end of its turn, dealing 1d4 points Constitution damage.