# Skindancer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >Melee/Ranged: +20/+17 > >Secondary: +15/+12 > >Multiattack: +18/+15 > >M/R_PA: +16/+13 > >2nd/PA: +11/+8 > >MA_PA: +14/+11 > >Itterative: 3 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +14; StrPA2H: +21; StrPAOH: +7 > > xDCs:: Str: 23; Dex: 20; Con: 26; Int: 14; Wis: 20; Cha: 15 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Skindancer</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Monstrous Humanoid **Init** +7 **Senses** darkvision 90 ft., low-light vision; **Perception** +25 #### defense **AC** 25, 18 touch, 22 flat-footed (+6 deflection, +3 Dex, +7 natural, -1 size) **hp** 210 (15d10+135) **Fort** +14, **Refl** +12, **Will** +14 **Feint** 28, **Demoralize** 28 **DR** 15/adaptive **Resist** adaptive 20 #### offense **Speed** 40 ft. **Melee** bite +11 (2d6+6 plus grab), 2 claws +10 (2d6+6) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** damage reduction, reactive skin, trip #### statistics **Str** 22, **Dex** 17, **Con** 29, **Int** 5, **Wis** 16, **Cha** 6 **BAB** +15, **CMB** +18, **CMD** 37, **TA** +20, **RTA** +17 **Feats** [[Alertness]], [[Combat Reflexes]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Iron Will]], [[Power Attack]] **Skills** Perception +25 **Languages** #### special abilities ### Damage Reduction (Su) A skindancer gains damage reduction based on the damage type of the last weapon that damaged it. If the last weapon that damaged it was a piercing weapon, it gains damage reduction 15/bludgeoning or slashing. If the last weapon that damaged it was a slashing weapon, it gains damage reduction 15/piercing or bludgeoning. If the last weapon that damaged it was a bludgeoning and piercing weapon, it gains damage reduction 15/slashing. This damage reduction lasts for 1 minute or until another type of weapon damages the skindancer. In most instances, a skindancer does not have damage reduction at the beginning of combat. ### Reactive Skin (Su) The magical energy that suffuses a skindancer's skin can turn away attacks before they even touch the creature. This energy grants a skindancer a +6 deflection bonus to Armor Class. A skindancer enters combat fearlessly, confident that its magical, ever-shifting skin will protect it against whatever weapons its opponents bring to bear. ### Trip (Ex) A skindancer that hits with a slam attack can attempt to trip its opponent (+10 check modifier) as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the skindancer.