# Sirine >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bites: 1d6 (×2) > >touchMelee/Ranged: +2/+6 > >Secondary: -3/+1 > >Multiattack: +0/+4 > >M/R_PA: +2/+6 > >2nd/PA: -3/+1 > >MA_PA: +0/+4 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 16; Con: 12; Int: 13; Wis: 15; Cha: 15 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Sirine</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Medium Fey (aquatic) **Init** +4 **Senses** low-light vision; **Perception** +3 #### defense **AC** 17, 17 touch, 13 flat-footed (+3 deflection, +4 Dex) **hp** 12 (4d6) **Fort** +1, **Refl** +8, **Will** +7 **Feint** 15, **Demoralize** 17 **DR** 5/cold iron #### offense **Speed** 30 ft., swim 60 ft. **Melee** 4 claws +63 (1d6+18/19-20), 3 bites +63 (1d6+18/19–20) or touch +2 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** charming song, deflection, intelligence damage, soothing touch **Spell-Like Abilities** (CL 11th; Concentration +14) > **At will**— charm monster > **1/day**— fog cloud, greater invisibility #### statistics **Str** 10, **Dex** 18, **Con** 11, **Int** 13, **Wis** 16, **Cha** 17 **BAB** +2, **CMB** +2, **CMD** 19, **TA** +2, **RTA** +6 **Feats** [[Combat Expertise]], [[Dodge]] **Skills** Heal +7, Perception +3, Perform +10 (dance), Perform +10 (sing), Spellcraft +8, Stealth +11, Survival +7, Swim +15 **Languages** #### special abilities ### Charming Song (Sp) A sirine can sing a enchanting song that charms those who hear it. A creature who hears a sirine's song make succeed at a DC 15 Will save or be charmed as charm monster. ### Deflection (Su) A sirine is surrounded by an aura that grants it a deflection bonus to AC equal to its Charisma bonus. ### Intelligence Damage (Su) Any creature hit by a sirine's touch attack takes 1d4 points of Intelligence damage (or 2d4 points on a critical hit). ### Soothing Touch (Su) A sirine, if it desires, can use its touch to restore 1d6 points of Intelligence damage caused by any sirine.