# Sirine
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bites: 1d6 (×2)
> >touchMelee/Ranged: +2/+6
> >Secondary: -3/+1
> >Multiattack: +0/+4
> >M/R_PA: +2/+6
> >2nd/PA: -3/+1
> >MA_PA: +0/+4
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 16; Con: 12; Int: 13; Wis: 15; Cha: 15
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Sirine</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Medium Fey (aquatic)
**Init** +4
**Senses** low-light vision; **Perception** +3
#### defense
**AC** 17, 17 touch, 13 flat-footed (+3 deflection, +4 Dex)
**hp** 12 (4d6)
**Fort** +1, **Refl** +8, **Will** +7
**Feint** 15, **Demoralize** 17
**DR** 5/cold iron
#### offense
**Speed** 30 ft., swim 60 ft.
**Melee** 4 claws +63 (1d6+18/19-20), 3 bites +63 (1d6+18/19–20) or touch +2 (1d4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** charming song, deflection, intelligence damage, soothing touch
**Spell-Like Abilities** (CL 11th; Concentration +14)
> **At will**— charm monster
> **1/day**— fog cloud, greater invisibility
#### statistics
**Str** 10, **Dex** 18, **Con** 11, **Int** 13, **Wis** 16, **Cha** 17
**BAB** +2, **CMB** +2, **CMD** 19, **TA** +2, **RTA** +6
**Feats** [[Combat Expertise]], [[Dodge]]
**Skills** Heal +7, Perception +3, Perform +10 (dance), Perform +10 (sing), Spellcraft +8, Stealth +11, Survival +7, Swim +15
**Languages**
#### special abilities
### Charming Song (Sp)
A sirine can sing a enchanting song that charms those who hear it. A creature who hears a sirine's song make succeed at a DC 15 Will save or be charmed as charm monster.
### Deflection (Su)
A sirine is surrounded by an aura that grants it a deflection bonus to AC equal to its Charisma bonus.
### Intelligence Damage (Su)
Any creature hit by a sirine's touch attack takes 1d4 points of Intelligence damage (or 2d4 points on a critical hit).
### Soothing Touch (Su)
A sirine, if it desires, can use its touch to restore 1d6 points of Intelligence damage caused by any sirine.