# Silthilar, Swarm Form >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +6/+11 > >Secondary: +1/+6 > >Multiattack: +4/+9 > >M/R_PA: +6/+11 > >2nd/PA: +1/+6 > >MA_PA: +4/+9 > >Itterative: 2 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 14; Dex: 19; Con: 17; Int: 19; Wis: 15; Cha: 17 > > xFeat:: 5/5 (0) > > > > > > xLang:: 0/5 (5) # Silthilar <div class="grid-container"><div class="MON">Silthilar</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Medium Aberration (shapechanger) **Init** +9 **Senses** low-light vision; **Perception** +13 #### defense **AC** 23, 15 touch, 18 flat-footed (+5 Dex, +8 natural) **hp** 63 (9d8+27) **Fort** +6, **Refl** +8, **Will** +9 **Feint** 20, **Demoralize** 20 **Immune** disease, weapon damage #### offense **Speed** 20 ft., fly 40 ft. (perfect) **Melee** 4 claws +11 (1d4/18-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** change shape, immortality, infestation, warp flesh #### statistics **Str** 10, **Dex** 20, **Con** 16, **Int** 20, **Wis** 12, **Cha** 17 **BAB** +6, **CMB** +6, **CMD** 21, **TA** +6, **RTA** +11 **Feats** [[Ability Focus]] (warp flesh), [[Graft Flesh]], [[Improved Initiative]], [[Iron Will]], [[Weapon Finesse]] **Skills** Diplomacy +12, Fly +25, Heal +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (history) +14, Perception +13, Sense Motive +10, Spellcraft +17 **Languages** #### special abilities ### Change Shape (Su) As a standard action that provokes attacks of opportunity, a silthilar can switch between its swarm form to its solid form, and remain in that form indefinately. In solid form, a silthilar gains a +8 natural armor bonus to armor class, and can weild weapons, take up space and manipulate objects as a single solid creature, but it looses its swarm damage and distraction abilities. If a solid-form silthilar is struck with a physical attack, it take no damage, but must make a Concentration check (DC 10 + the number of points of damage dealt by the attack) or revert immediately to swarm form and be nauseated for 1d4 rounds. ### Immortality (Ex) A silthilar does not age, nor can it be harmed by effects that cause magical aging. ### Infestation (Su) A silthilar can infest any living creature it strikes with its claws or its swarm damage. A creature so struck must succeed at a DC 17 Fortitude save or take 1d4 points of ability damage selected randomly from Strength, Dexterity, or Constitution. The save DC is Constitution-based. ### Warp Flesh (Su) As a full-round action that provokes attacks of opportunity, a silthilar in swarm form can focus its attention on a single living creature that shares one of its squares. The target must succeed at a DC 19 Fortitude save or be transformed into an entirely different creature. This effect is identical to polymorph any object (caster level 9th), except that it can only change a living creature into another living creature (see the Polymorph Any Object spell description). A silthilar does not deal normal swarm damage or cause distraction on a round in which it warps flesh. The save DC is Constitution-based. --------- #### defense **AC** 23, 23 touch, 18 flat-footed (+5 Dex, +8 size) **hp** 63 (9d8+27) **Fort** +6, **Refl** +8, **Will** +9 **Feint** 20, **Demoralize** 20 **Defensive Abilities** swarm traits **Immune** disease, weapon damage #### offense **Speed** 20 ft., fly 40 ft. (perfect) **Melee** swarm (2d6) **Space** 10 ft., **Reach** ft. #### statistics **Str** 1, **Dex** 20, **Con** 16, **Int** 20, **Wis** 12, **Cha** 17 **BAB** +6, **CMB** -7, **CMD** 8, **TA** +9, **RTA** +19 **Feats** [[Ability Focus]] (warp flesh), [[Graft Flesh]], [[Improved Initiative]], [[Iron Will]], [[Weapon Finesse]] **Skills** Diplomacy +12, Fly +33, Heal +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (history) +14, Perception +13, Sense Motive +10, Spellcraft +17 **Languages**