# Silthilar, Swarm Form
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >Melee/Ranged: +6/+11
> >Secondary: +1/+6
> >Multiattack: +4/+9
> >M/R_PA: +6/+11
> >2nd/PA: +1/+6
> >MA_PA: +4/+9
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 19; Con: 17; Int: 19; Wis: 15; Cha: 17
> > xFeat:: 5/5 (0)
> >
> >
> > xLang:: 0/5 (5)
# Silthilar
<div class="grid-container"><div class="MON">Silthilar</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Aberration (shapechanger)
**Init** +9
**Senses** low-light vision; **Perception** +13
#### defense
**AC** 23, 15 touch, 18 flat-footed (+5 Dex, +8 natural)
**hp** 63 (9d8+27)
**Fort** +6, **Refl** +8, **Will** +9
**Feint** 20, **Demoralize** 20
**Immune** disease, weapon damage
#### offense
**Speed** 20 ft., fly 40 ft. (perfect)
**Melee** 4 claws +11 (1d4/18-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** change shape, immortality, infestation, warp flesh
#### statistics
**Str** 10, **Dex** 20, **Con** 16, **Int** 20, **Wis** 12, **Cha** 17
**BAB** +6, **CMB** +6, **CMD** 21, **TA** +6, **RTA** +11
**Feats** [[Ability Focus]] (warp flesh), [[Graft Flesh]], [[Improved Initiative]], [[Iron Will]], [[Weapon Finesse]]
**Skills** Diplomacy +12, Fly +25, Heal +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (history) +14, Perception +13, Sense Motive +10, Spellcraft +17
**Languages**
#### special abilities
### Change Shape (Su)
As a standard action that provokes attacks of opportunity, a silthilar can switch between its swarm form to its solid form, and remain in that form indefinately. In solid form, a silthilar gains a +8 natural armor bonus to armor class, and can weild weapons, take up space and manipulate objects as a single solid creature, but it looses its swarm damage and distraction abilities. If a solid-form silthilar is struck with a physical attack, it take no damage, but must make a Concentration check (DC 10 + the number of points of damage dealt by the attack) or revert immediately to swarm form and be nauseated for 1d4 rounds.
### Immortality (Ex)
A silthilar does not age, nor can it be harmed by effects that cause magical aging.
### Infestation (Su)
A silthilar can infest any living creature it strikes with its claws or its swarm damage. A creature so struck must succeed at a DC 17 Fortitude save or take 1d4 points of ability damage selected randomly from Strength, Dexterity, or Constitution. The save DC is Constitution-based.
### Warp Flesh (Su)
As a full-round action that provokes attacks of opportunity, a silthilar in swarm form can focus its attention on a single living creature that shares one of its squares. The target must succeed at a DC 19 Fortitude save or be transformed into an entirely different creature. This effect is identical to polymorph any object (caster level 9th), except that it can only change a living creature into another living creature (see the Polymorph Any Object spell description). A silthilar does not deal normal swarm damage or cause distraction on a round in which it warps flesh. The save DC is Constitution-based.
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#### defense
**AC** 23, 23 touch, 18 flat-footed (+5 Dex, +8 size)
**hp** 63 (9d8+27)
**Fort** +6, **Refl** +8, **Will** +9
**Feint** 20, **Demoralize** 20
**Defensive Abilities** swarm traits
**Immune** disease, weapon damage
#### offense
**Speed** 20 ft., fly 40 ft. (perfect)
**Melee** swarm (2d6)
**Space** 10 ft., **Reach** ft.
#### statistics
**Str** 1, **Dex** 20, **Con** 16, **Int** 20, **Wis** 12, **Cha** 17
**BAB** +6, **CMB** -7, **CMD** 8, **TA** +9, **RTA** +19
**Feats** [[Ability Focus]] (warp flesh), [[Graft Flesh]], [[Improved Initiative]], [[Iron Will]], [[Weapon Finesse]]
**Skills** Diplomacy +12, Fly +33, Heal +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (history) +14, Perception +13, Sense Motive +10, Spellcraft +17
**Languages**