# Sillit
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +8/+9
> >Secondary: +3/+4
> >Multiattack: +6/+7
> >M/R_PA: +8/+9
> >2nd/PA: +3/+4
> >MA_PA: +6/+7
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 15; Con: 15; Int: 16; Wis: 15; Cha: 17
> > xFeat:: 4/4 (0)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Sillit</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Fiend Folio pg. 129</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Outsider
**Init** +6
**Perception** +14
#### defense
**AC** 21, 12 touch, 19 flat-footed (+4 armor, +2 Dex, +5 natural)
**hp** 49 (7d10+14)
**Fort** +4, **Refl** +7, **Will** +7
**Feint** 24, **Demoralize** 19
**SR** 17
**Resist** cold 15, electricity 15, fire 15
**Weakness** vulnerable to sonic
#### offense
**Speed** 30 ft.
**Melee** swarm (2d6 plus infestation)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** mirror jump, shard spray
**Spell-Like Abilities** (CL 16th; Concentration +20)
> **At will**— change self, false vision mirror image
> **3/day**— mislead
#### statistics
**Str** 13, **Dex** 15, **Con** 14, **Int** 17, **Wis** 14, **Cha** 18
**BAB** +7, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +9
**Feats** [[Alertness]], [[Improved Initiative]], [[Weapon Finesse]], [[Weapon Focus]] (shard longsword)
**Skills** Bluff +14, Diplomacy +11, Disguise +11, Escape Artist +9, Intimidate +11, Perception +14, Sense Motive +14, Stealth +12, Survival +9
**Languages**
#### special abilities
### Mirror Jump (Su)
Nerras can move through mirrored and reflective surfaces at will. This effect is similar to shadow walk, but the nerra travels along the Plane of Mirrors. As a standard action, the nerra must touch a mirror or other highly reflective surface. The nerra then exits from another mirror that is no farther than 1 mile away. If a nerra touches a regular mirror, the mirror jump happens automatically. A nerra can also touch a highly reflective surface, such as a polished metal shield or armor. This surface must be clear glass, a still pool of water, or shiny metal. There is a 30% chance that the surface is reflective enough for the nerra to make the mirror jump. However, a nerra can only enter a non-mirrored surface - it can return only through a normal mirror. If another mirror is not within the range of the mirror jump, the nerra must wander the Plane of Mirrors and exit through another random mirror portal.: A nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate. In addition, nerras are immune to gaze attacks, and such an effect is reflected back to its origin. Shard Weapon Specialty: All nerra receive a bonus Exotic Weapon Proficiency feat with at least one shard weapon. Many also gain a bonus Weapon Focus feat for one or more types of shard weapon.
### Shard Spray (Su)
Three times per day, a sillit can release a shard spray. It is exactly as the kalareem's shard spray, but it deals 1d6 points of damage per level of the sillit (maximum 5d6).
#### ecology
**Terrain** Plane of Mirrors
**Organization** Solitary, pair, company (1–2 plus 2–9kalareems and 11–20 varoots)
**Advancement** By character class
Sillits are the leaders, planners, and schemers of the nerras.Unless urgent business takes them to the Material Plane,sillits rarely leave the safety of the Plane of Mirrors.Physically, sillits look like other nerras. They have ahumanoid shape covered with mirrorlike skin, and theirfaces are completely smooth. Unlike varoots or kalareems, sillits prefer to wear clothing such as fine silk robes of shinyblack with large hoods.