# Shyft >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +0/+2 > >Secondary: -5/-3 > >Multiattack: -2/+0 > >M/R_PA: +0/+2 > >2nd/PA: -5/-3 > >MA_PA: -2/+0 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 9; Dex: 11; Con: 10; Int: 10; Wis: 11; Cha: 9 > > xFeat:: 1/1 (0) > > xClasSkil:: Bluff, Escape Artist, Perception, Sense Motive, Sleight of Hand, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Shyft</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Fiend Folio pg. 138</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Outsider **Init** +1 **Senses** low-light vision; **Perception** +5 #### defense **AC** 14, 11 touch, 13 flat-footed (+3 armor, +1 Dex) **hp** 5 (1d10) **Fort** +0, **Refl** +3, **Will** +3 **Feint** 15, **Demoralize** 12 **Resist** cold 5, fire 5 #### offense **Speed** 30 ft. **Melee** touch +9 (1d10+7) **Ranged** light crossbow +2 (1d8) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** ethereal jaunt **Spell-Like Abilities** (CL 9th; Concentration +8) > **At will**— aid, continual flame, detect evil, message > **1/day**— ethereal jaunt #### statistics **Str** 8, **Dex** 13, **Con** 10, **Int** 10, **Wis** 13, **Cha** 9 **BAB** +1, **CMB** +0, **CMD** 11, **TA** +0, **RTA** +2 **Feats** [[Improved Initiative]] **Skills** Bluff +3, Escape Artist +2, Perception +5, Sense Motive +5, Sleight of Hand +2, Stealth +5 **Languages** #### special abilities ### Ethereal Jaunt (Sp) Once per day, a shyft can make an ethereal jaunt as if by a cleric of 9th level or its character level, whichever is higher. #### ecology **Terrain** Ethereal **Organization** Solitary, band (2–8), or clan (11–20) **Advancement** By character class Shyfts are planetouched beings descended from one of thenative races of the Ethereal Plane. Belonging fully to neitherthe Ethereal Plane nor the Material Plane, they have theability to move back and forth between both planes.Shyfts appear as regular, unassuming humans. In fact,almost everything about them is forgettable and easy tooverlook. They prefer to wear dark, simple clothing thatdoes not draw any attention. Shyfts do not seem to mindthat they are so inconspicuous and use it to their advantage.They are excellent spies, since they can listen in on conver-sations from the safety of the Ethereal Plane and sell anyinformation they hear to the highest bidder. Shyfts are alsoknown to specialize in assassination, thievery, and othercriminal pursuits.Shyfts speak Common.