# Shrieking Terror, Ten-Headed >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d6 (×2) > >Melee/Ranged: +19/+17 > >Secondary: +14/+12 > >Multiattack: +17/+15 > >M/R_PA: +19/+17 > >2nd/PA: +14/+12 > >MA_PA: +17/+15 > >Itterative: 3 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 25; Dex: 23; Con: 24; Int: 17; Wis: 21; Cha: 19 > > xFeat:: 8/10 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ten-Headed Shrieking Terror</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +7 **Senses** darkvision 60 ft.; **Perception** +5 #### defense **AC** 24, 12 touch, 21 flat-footed (+3 Dex, +12 natural, -1 size) **hp** 160 (20d8+80); fast healing 10 **Fort** +12, **Refl** +11, **Will** +15 **Feint** 26, **Demoralize** 31 #### offense **Speed** fly 40 ft. (good) **Melee** 4 tentacles +8 (1d4+1 plus grab) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** kiss, poison, shriek #### statistics **Str** 21, **Dex** 16, **Con** 19, **Int** 5, **Wis** 12, **Cha** 8 **BAB** +15, **CMB** +21, **CMD** 34, **TA** +19, **RTA** +17 **Feats** [[Alertness]], [[Combat Reflexes]], [[Great Fortitude]], [[Improved Initiative]], [[Improved Natural Attack]] (bite), [[Iron Will]], [[Lightning Reflexes]], [[Weapon Focus]] (bite) **Languages** #### special abilities ### Kiss (Su) Each head of a shrieking terror can kiss a paralyzed target with a successful melee touch attack (attack bonus +28). An affected opponent must succeed on a DC 23 Fortitude save or begin a terrible transformation that turns the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes 1 point of Intelligence drain and 1 point of Charisma drain per hour (to a minimum score of 3 in each ability). The transformation is complete 1d6 hours later, when the head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation is interrupted by sunlight, and even a daylight spell can delay death, but to reverse the transformation requires a remove disease spell or similar effect. The save DC is Constitution-based and includes a +4 racial bonus. ### Poison (Ex) Injury; save Fort DC 24; frequency ; initial effect ; secondary effect ; cure 2 consecutive saves. The DC save is Constitution-based. ### Shriek (Su) The save DC against a ten-headed terror's shriek is 34, including a +1 racial bonus for each of its ten heads.