# Shrieking Terror, Five-Headed >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bites: 1d6 (×2) > >Melee/Ranged: +12/+15 > >Secondary: +7/+10 > >Multiattack: +10/+13 > >M/R_PA: +12/+15 > >2nd/PA: +7/+10 > >MA_PA: +10/+13 > >Itterative: 3 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 18; Dex: 21; Con: 19; Int: 14; Wis: 18; Cha: 16 > > xFeat:: 7/8 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Five-Headed Shrieking Terror</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration **Init** +8 **Senses** darkvision 60 ft.; **Perception** +1 #### defense **AC** 21, 14 touch, 17 flat-footed (+4 Dex, +7 natural) **hp** 90 (15d8+30); fast healing 5 **Fort** +9, **Refl** +11, **Will** +12 **Feint** 22, **Demoralize** 26 #### offense **Speed** fly 40 ft. (good) **Melee** 10 bites +20 (1d8+5 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** kiss, poison, shriek #### statistics **Str** 13, **Dex** 18, **Con** 15, **Int** 5, **Wis** 12, **Cha** 8 **BAB** +11, **CMB** +12, **CMD** 26, **TA** +12, **RTA** +15 **Feats** [[Combat Reflexes]], [[Great Fortitude]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Weapon Finesse]], [[Weapon Focus]] (bite) **Languages** #### special abilities ### Kiss (Su) Each head of a shrieking terror can kiss a paralyzed target with a successful melee touch attack (attack bonus +15). An affected opponent must succeed on a DC 23 Fortitude save or begin a terrible transformation that turns the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes 1 point of Intelligence drain and 1 point of Charisma drain per hour (to a minimum score of 3 in each ability). The transformation is complete 1d6 hours later, when the head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation is interrupted by sunlight, and even a daylight spell can delay death, but to reverse the transformation requires a remove disease spell or similar effect. The save DC is Constitution-based and includes a +4 racial bonus. ### Poison (Ex) Bite—Injury; save Fort DC 19; frequency 1/hour for 24 hours; initial effect ; secondary effect ; cure 2 consecutive saves. The DC save is Constitution-based. ### Shriek (Su) As a full-round action, a shrieking terror can open its distended mouths and let our a terrible sound. Anyone within 60 feet (except other shrieking terrors and vargouilles) that hears this shriek and can clearly see the creature must succeed on a DC 24 Fortitude save or be paralyzed with fear for 2d4 rounds or until the monster attacks the target, moves out of range, or blocks the target's line of sight to it. A paralyzed creature is susceptible to the shrieking terror's kiss (see above). A creature that successfully saves cannot be affected again by the same terror's shriek for 24 hours. The shriek is a mind-affecting fear effect. The save DC is Constitution-based and includes a +1 racial bonus for each of its heads. (If a shrieking terror gains or loses heads, the save DC changes accordingly).