# Shredstorm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +20/+28 > >Secondary: +15/+23 > >Multiattack: +18/+26 > >M/R_PA: +20/+28 > >2nd/PA: +15/+23 > >MA_PA: +18/+26 > >Itterative: 3 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 15; Dex: 23; Con: 17; Int: 17; Wis: 17; Cha: 17 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Shredstorm</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Fine Construct (swarm) **Init** +6 **Perception** +0 #### defense **AC** 24, 24 touch, 18 flat-footed (+6 Dex, +8 size) **hp** 80 (14d10+10) **Fort** +4, **Refl** +10, **Will** +4 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits **Immune** electricity, weapon damage #### offense **Speed** fly 90 ft. (perfect) **Melee** swarm (3d6 plus distraction) **Space** 10 ft., **Reach** 0 ft. **Special Attacks** lightning bolt, penetration #### statistics **Str** 6, **Dex** 22, **Con** —, **Int** —, **Wis** 11, **Cha** 10 **BAB** +14, **CMB** +4, **CMD** 20, **TA** +20, **RTA** +28 **Languages** #### special abilities ### Lightning Bolt (Su) A shredstorm can discharge part of its electrical aura in a blast of electricity that acts as a lightning bolt cast by a 14th-level caster (Reflex DC 17 half). A shredstorm requires 2d6 hours after each use of this ability to build its electrical levels back up to full strength; during this time, it deals only 1d6 points of electricity damage to those whose space it occupies. The save DC is Charisma-based. ### Penetration (Ex) The swarm attack of a shredstorm is treated as an adamantine magic weapon for the purpose of overcoming damage reduction, and it strikes incorporeal creatures as a magic weapon does. When striking an object, a shredstorm ignores any hardness less than 20. A shredstorm follows the commands of its creator if that individual is within 120 feet; if uncommanded, it follows its last orders to the best of its ability. Its creator can give it simple programs that the construct follows in its creator's absence, such as 'Enter the fortress and attack anyone inside.' Due to its deadly nature and electrical aura, a shredstorm deals 3d6 points of damage plus 2d6 points of electricity damage to any creature whose space it occupies at the end its move.