# Shoosuva >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d6 (×2) > >Melee/Ranged: +19/+19 > >Secondary: +14/+14 > >Multiattack: +17/+17 > >M/R_PA: +19/+19 > >2nd/PA: +14/+14 > >MA_PA: +17/+17 > >Itterative: 3 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 26; Dex: 26; Con: 19; Int: 21; Wis: 20; Cha: 23 > > xFeat:: 7/9 (2) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Shoosuva</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Dungeon #112</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Undead **Init** +7 **Perception** +22 #### defense **AC** 26, 16 touch, 19 flat-footed (+7 Dex, +10 natural, -1 size) **hp** 144 (18d8+72) **Fort** +10, **Refl** +13, **Will** +12 **Feint** 24, **Demoralize** 29 **DR** 10/cold iron and good; **SR** 19 #### offense **Speed** 40 ft. **Melee** slam +15 (1d6+6 plus grab) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** augmented critical, creeping paralysis, improved evasion #### statistics **Str** 25, **Dex** 24, **Con** —, **Int** 14, **Wis** 12, **Cha** 18 **BAB** +13, **CMB** +21, **CMD** 38, **TA** +19, **RTA** +19 **Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Dodge]], [[Improved Critical]] (bite), [[Mobility]], [[Spring Attack]], [[Whirlwind Attack]] **Skills** Intimidate +25, Knowledge (arcana) +23, Knowledge (religion) +23, Perception +22, Ride +25, Stealth +26 **Languages** #### special abilities ### Augmented Critical (Ex) The shoosuva's bite attack threatens a critical hit on an 18-20 and deals ×3 damage on a successful critical hit. ### Creeping Paralysis (Su) A creature bitten by a shoosuva must succeed at a DC 23 Fortitude save or take 2 points of Strength and Dexterity drain and become subjected to the creeping paralysis of the shoosuva. At the start of each subsequent round, the victim takes an additional 2 points of Strength and Dexterity drain. This effect persists for as long as the victim has any Strength or Dexterity drain. Restoring both the drained Strength and Dexterity will end the effect, as will a remove paralysis spell, but the latter requires a successful DC 23 caster level check. ### Improved Evasion (Ex) If a shoosuva makes a successful Reflex save against an attack that normally deals damage on a successful saving throw, it instead takes no damage. Even if it fails the saving throw, it takes only half damage from the attack. A shoosuva is a savage combatant, and prefers to hurl itself into the midst of melee and lash out with its terrible bite. These undead often deliberately surround themselves; they have no fear of suffering sneak attack damage since they are undead, and can use their Whirlwind Attack feat to great effect in such situations. Yeenoghu long ago developed the demonic undead known as the shoosuva (translated to 'returner' from the gnoll tongue) for use as an intermediary between him and his clerics. He vested in the shoosuva many of the traits of his other form of favored undead - the ghoul. Gnolls speak only rarely of the shoosuvas, and believe that they are the incarnations of the spirits of the greatest of Yeenoghu's shamans. A shoosuva is usually encountered in one of two ways on the Material Plane. Powerful gnoll spellcasters can conjure them using spells like greater planar binding and greater planar ally to do their will. And rarely, Yeenoghu sends a shoosuva pack to a particularly favored gnoll cleric to provide support and advice in times of need. Shoosuvas speak Common, Abyssal, and Gnoll.