# Shivhad >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +25/+16 > >Secondary: +20/+11 > >Multiattack: +23/+14 > >M/R_PA: +20/+11 > >2nd/PA: +15/+6 > >MA_PA: +18/+9 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +21; StrPA2H: +31; StrPAOH: +10 > > xDCs:: Str: 33; Dex: 24; Con: 28; Int: 27; Wis: 24; Cha: 23 > > xFeat:: 9/12 (3) > > > > > > xLang:: 0/5 (5) <div class="grid-container"><div class="MON">Shivhad</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Frostburn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Gargantuan Aberration (cold) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +29 **Aura** cold (60 ft., 3d6 cold) #### defense **AC** 34, 8 touch, 32 flat-footed (+2 Dex, +26 natural, -4 size) **hp** 240 (24d8+144) **Fort** +14, **Refl** +10, **Will** +16 **Feint** 30, **Demoralize** 36 **DR** 15/epic; **SR** 32 **Immune** cold **Weakness** vulnerable to fire #### offense **Speed** 40 ft., burrow 40 ft., climb 40 ft. **Melee** touch +7 (1d8 electricity) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** ability drain, cold aura, crush, glacier bond, healed by cold #### statistics **Str** 32, **Dex** 15, **Con** 23, **Int** 21, **Wis** 14, **Cha** 12 **BAB** +18, **CMB** +28, **CMD** 40, **TA** +25, **RTA** +16 **Feats** [[claw), [[Combat Expertise]], [[Dodge]], [[Improved Critical]] (bite), [[Improved Natural Attack]] (bite]], [[Mobility]], [[Power Attack]], [[Spring Attack]], [[Weapon Focus]] (bite) **Skills** Acrobatics +29 (+4 when jumping), Climb +46, Escape Artist +29, Intimidate +28, Knowledge (arcana) +29, Knowledge (geography) +29, Perception +29, Spellcraft +32, Stealth +23 **Languages** #### special abilities ### Ability Drain (Su) Any creature struck by a shivhad's bite must succeed at a DC 28 Fortitude save or take 2 points of drain to each ability score. A shivhad gains 5 temporary hit points whenever it drains ability scores. Temporary hit points gained in this way last for up to 1 hour. The save DC is Constitution-based. ### Cold Aura (Su) A shivhad radiates an aura of extreme cold. At the start of shivhad's turn, any creature within 60 feet takes 3d6 points of cold damage. This aura extinguishes non-magical flames in its area as well. ### Crush (Ex) A flying or jumping shivhad can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller. A crush attack affects as many creatures as fit in the shivhad’s space. Creatures in the affected area must succeed on a DC 28 Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the shivhad moves off them. If the it chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. ### Glacier Bond (Su) A shivhad has a mystical bond with its home glacier. As long as it remains on this glacier, it can determine the exact location of any living creatures in contact with the glacier, up to a range of 10 miles. This knowledge grants it a +6 insight bonus to its Armor Class and Reflex saving throws against any opponent who is also in contact with its glacier, and allows the shivhad to pinpoint otherwise hidden or invisible targets with ease. ### Healed by Cold (Su) Shivhad take no damage from cold. Instead, any cold attack used against a shivad heals 1 point of damage for every 3 points of damage the attack would otherwise deal. A shivhad cannot heal itself using this ability.