# Shimmerwing >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tendrilMelee/Ranged: +2/+8 > >Secondary: -3/+3 > >Multiattack: +0/+6 > >M/R_PA: +2/+8 > >2nd/PA: -3/+3 > >MA_PA: +0/+6 > >Itterative: 1 > > xDmg:: Str: -3; Str2: -4; StrOH: -1; StrPA: -3; StrPA2H: -4; StrPAOH: -1 > > xDCs:: Str: 8; Dex: 14; Con: 12; Int: 11; Wis: 11; Cha: 11 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Shimmerwing</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #357</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Tiny Magical Beast **Init** +3 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 17, 15 touch, 14 flat-footed (+3 Dex, +2 natural, +2 size) **hp** 18 (3d10+3) **Fort** +4, **Refl** +6, **Will** +1 **Feint** 13, **Demoralize** 13 #### offense **Speed** 10 ft., fly 60 ft. (average) **Melee** tendril +5 (1d6 plus burn) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** blinding touch, natural concealment, reflect rays #### statistics **Str** 4, **Dex** 17, **Con** 13, **Int** 10, **Wis** 11, **Cha** 11 **BAB** +3, **CMB** -2, **CMD** 11, **TA** +2, **RTA** +8 **Feats** [[Flyby Attack]], [[Weapon Finesse]] **Skills** Fly +13, Perception +0, Stealth +13 **Languages** #### special abilities ### Blinding Touch (Su) Any living creature struck by a shimmerwing must succeed at a DC 12 Fortitude save or be blinded for 1d4 rounds. The save DC for this attack is Constitution-based. ### Natural Concealment (Ex) The mirrorlike feathers of a shimmerwing bend and warp light, making it very difficult to locate in combat and granting it concealment (20% miss chance) against all attacks. ### Reflect Rays (Su) A shimmerwing is not only immune to ray attacks but can, as a free action, contort its body to send a ray that would have hit it lancing at another target. The opponent rolls to see if his ray would have hit the shimmerwing as normal. fit would, the shimmerwing may make a ranged touch attack against another target, with success meaning it has reflected the ray and struck the target. A target struck by a reflected ray is affected by the ray just as though it were the original target.