# Shadow Elemental, Elder
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >incorporeal touchesMelee/Ranged: +22/+28
> >Secondary: +17/+23
> >Multiattack: +20/+26
> >M/R_PA: +22/+28
> >2nd/PA: +17/+23
> >MA_PA: +20/+26
> >Itterative: 4
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 22; Dex: 28; Con: 26; Int: 22; Wis: 22; Cha: 22
> > xFeat:: 9/12 (3)
> > xClasSkil:: Acrobatics, Escape Artist, Fly, Intimidate, Knowledge (planes), Perception
> > SaveDiff:: +/- 6
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Elder Shadow Elemental</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Tome of Magic</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Outsider (elemental, incorporeal)
**Init** +10
**Senses** blindsight 60 ft.; **Perception** +31
#### defense
**AC** 15, 15 touch, 9 flat-footed (+1 deflection, +6 Dex, -2 size)
**hp** 216 (24d10+96)
**Fort** +12, **Refl** +22, **Will** +16
**Feint** 34, **Demoralize** 34
#### offense
**Speed** fly 40 ft. (perfect)
**Melee** 2 incorporeal touches +24 (2d6 plus 4d6 cold)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** dusk and dawn, shadow mastery
#### statistics
**Str** —, **Dex** 22, **Con** 18, **Int** 10, **Wis** 11, **Cha** 11
**BAB** +24, **CMB** +26, **CMD** 43, **TA** +22, **RTA** +28
**Feats** [[Alertness]], [[Combat Reflexes]], [[Dodge]], [[Flyby Attack]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]], [[Weapon Focus]] (incorporeal touch)
**Languages**
#### special abilities
### Dusk and Dawn (Su)
Three times per day, a shadow elemental can use dusk and dawn, as the mystery. It has a caster level equal to one-half its HD. When confronting a threat or light-bearing creatures, shadow elementals slash at foes with freezing tendrils of absolute darkness. If possible, they retreat from combat in lighted areas, or blot out light sources with dusk and dawn, to gain the advantages of their shadow mastery power.
### Shadow Mastery (Ex)
A shadow elemental gains a +1 bonus on attack rolls and damage rolls if both it and its foe are in an area of darkness or shadowy illumination. Within an area of bright light (such as sunlight or that caused daylight spell), shadow elementals take a -4 penalty on attack rolls and damage rolls.