# Shadow Eft
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >incorporeal touchesMelee/Ranged: +9/+6
> >Secondary: +4/+1
> >Multiattack: +7/+4
> >M/R_PA: +9/+6
> >2nd/PA: +4/+1
> >MA_PA: +7/+4
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 14; Con: 16; Int: 13; Wis: 15; Cha: 16
> > xFeat:: 3/3 (0)
> > xClasSkil:: Acrobatics, Climb, Knowledge (planes), Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
*An awful shape oozes from the night. It is formed half of bone and half of a black so absolute that it possesses actual substance. In silhouette it is like a faceless, wingless demon, its bony claws long and tipped with inky blackness.*
<div class="grid-container"><div class="MON">Shadow Eft</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dragon #318</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider (evil, psionic)
**Init** +1
**Senses** blindsight 60 ft.; **Perception** +11
#### defense
**AC** 20, 10 touch, 19 flat-footed (+1 Dex, +10 natural, -1 size)
**hp** 48 (6d10+18)
**Fort** +5, **Refl** +6, **Will** +7
**Feint** 21, **Demoralize** 18
**SR** 16
#### offense
**Speed** 50 ft.
**Melee** 2 incorporeal touches +28 (2d6 plus 6d6 cold)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** aversion to sunlight, hide in plain sight, venom of the mind
#### statistics
**Str** 19, **Dex** 13, **Con** 17, **Int** 11, **Wis** 14, **Cha** 16
**BAB** +6, **CMB** +11, **CMD** 22, **TA** +9, **RTA** +6
**Skills** Acrobatics +7 (+8 when jumping), Climb +10, Knowledge (planes) +9, Perception +11, Sense Motive +11, Stealth +8
**Languages**
#### special abilities
### Aversion to Sunlight (Ex)
Shadow efts loathe sunlight. If exposed to sunlight, they take a -4 penalty on all attack rolls, saving throws, and skill checks.
### Hide in Plain Sight (Su)
A shadow eft can use the Hide skill even while being observed. As long as it is within 10 feet of some sort of shadow, a shadow eft can hide itself from view in the open without having anything to actually hide behind. It cannot, however, hide in its own shadow.
### Venom of the Mind (Ex)
Whenever a shadow eft uses its true venom psi-Like Ability, it heals 5 hit points, via a psychic transference, for each 1 point of Constitution damage dealt to its victim, no matter the shadow eft's spatial or planar separation from the victim.
#### ecology
**Gear** Potions: displacement, cure serious wounds, and protection from arrows.
**Treasure** Standard
A shadow eft appears as a large demonic humanoid, without features except for fused bone and solidified shadow. Shadow efts cannot speak, though they understand a variety of languages, including Common. Shadow efts are a race of psionic monsters that normally dwell between worlds (on the Plane of Shadow), subsisting on psychic residue. Sometimes, traumatic events cause emotions so intense that shadow efts are drawn through conduits of darkness, where they are able to prey directly upon sentient minds. Their population on material worlds swells on the darkest night of the year, the winter solstice when the night has her greatest domin- ion over all the earths. When they find their way onto the Material Plane (if not psionically called), they prefer dreary, shadowy, cold forests. Typical Physical Characteristics: A shadow eft stands 8 feet tall and weighs about 300 pounds. Shadow efts see themselves as individuals who have found the perfect niche in which to hunt for easily obtained mental energy. They know their predations harm sentient creatures, but they feel that it is the natural order. Though they some- times cooperate, they are more apt to see other shadow efts as potential competitors. Shadow efts exist in a loose confederacy, with each eft a power unto itself. They all believe that the "Unmerciful Void" (their personification of the sum of all shadow and darkness everywhere) somehow watches over for them and provides them with the opportunities they need to find sustenance.