# Shadow Beast, Khumat
>[!rimg]+
> ![[Placeholder2.png]]
*This bipedal creature has the head and long tail of a crocodile attached to its muscular body. Thick scales cover its body, particularly heavy on its back and tail. Its arms end in heavy claws, and its powerful mouth is filled with sharp teeth.*
<div class="grid-container"><div class="MON">Khumat</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Miniatures Handbook pg. 69</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider
**Init** +5
**Senses** darkvision 60 ft.; **Perception** +15
#### defense
**AC** 26, 10 touch, 25 flat-footed (+1 Dex, +16 natural, -1 size)
**hp** 105 (11d10+44)
**Fort** +11, **Refl** +6, **Will** +10
**Feint** 25, **Demoralize** 22
**DR** 10/magic; **SR** 19
**Immune** poison; **Resist** acid 10, cold 10, electricity 10, fire 10
#### offense
**Speed** 30 ft., swim 50 ft.
**Melee** bite +18 (2d8+12 plus grab), tail slap +16 (1d8+6)
**Space** 10 ft., **Reach** 10 ft.
#### statistics
**Str** 26, **Dex** 13, **Con** 19, **Int** 8, **Wis** 13, **Cha** 8
**BAB** +11, **CMB** +17, **CMD** 28, **TA** +18, **RTA** +11
**Feats** [[Improved Initiative]], [[Improved Sunder]], [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]]
**Skills** Perception +15, Sense Motive +15, Stealth +13, Survival +15, Swim +30
**Languages** Abyssal, Common, Infernal
#### tactics
A khumat can attack with a slap of its tail or with its bite, and it makes the decision based primarily on how tasty its opponent looks—it cheerfully bites humanoids and animals, while it prefers to slap aberrations and extraplanar creatures with its tail. Once it has bitten a foe, it enjoys slowly crushing the enemy to death in its powerful jaws.
#### ecology
**Terrain** Plane of Shadow
**Organization** Solitary, squad (2–4), or company (5–20)
**Treasure** No coins; 50% goods; standard items
**Advancement** 12–16 HD (Large); 17–33 HD (Huge)
Native to the fetid swamps of the Plane of Shadow, khumats are dim-witted but crafty predators. Left to their own devices, they swim through the murky water of their homes hunting for prey, but as soldiers they follow orders well and march comfortably across land.