# Shadovig (in darkness) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1 (×2) > >Melee/Ranged: +0/+10 > >Secondary: -5/+5 > >Multiattack: -2/+8 > >M/R_PA: +0/+10 > >2nd/PA: -5/+5 > >MA_PA: -2/+8 > >Itterative: 1 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 6; Dex: 16; Con: 10; Int: 11; Wis: 9; Cha: 9 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/1 (1) # Shadovig <div class="grid-container"><div class="MON">Shadovig</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Dragon #299</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Diminutive Fey **Init** +6 **Senses** darkvision 60 ft.; **Perception** +3 #### defense **AC** 22, 20 touch, 16 flat-footed (+2 armor, +6 Dex, +4 size) **hp** 3 (1d6) **Fort** +0, **Refl** +8, **Will** +1 **Feint** 9, **Demoralize** 10 #### offense **Speed** 20 ft. **Melee** 2 claws +12 (1-2) **Space** 1 ft., **Reach** 0 ft. **Special Attacks** poison, shade abilities, sneak attack, uncanny dodge **Spell-Like Abilities** (CL 4th; Concentration +3) > **3/day**— invisibility, mirror image > 3/day — duodimensional claw, psionic lion's charge, truevenom > 1/day — shadow body #### statistics **Str** 3, **Dex** 22, **Con** 10, **Int** 13, **Wis** 8, **Cha** 9 **BAB** +0, **CMB** -8, **CMD** 8, **TA** +0, **RTA** +10 **Feats** [[Weapon Finesse]] **Skills** Acrobatics +10 (-4 when jumping), Climb +0, Disable Device +7, Escape Artist +10, Perception +3, Stealth +16, Survival +0 **Languages** #### special abilities ### Poison (Ex) Creatures affected by Shadovig poison take 1d2 points of Strength drain on their first failed save. Subsequent failed saves deal 1d2 points of Strength damage. Claw—Injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d2 Strength drain or damage; see text; cure 2 consecutive saves. The DC save is Constitution-based. ### Shade Abilities (Su) In darkness. the shadovig gains a + 10 foot increase to its speed, a +4 deflection bonus to Armor Class, a +2 competence bonus to attack and damage, a +4 luck bonus on all its saving throws, a +2 increase in its Constitution and Charisma scores, a +4 racial bonus to Listen and Perception checks. and a +8 racial bonus to Hide and Stealth checks. ### Sneak Attack (Ex) Whenever a target is denied its Dexterity bonus to AC or when the shadovig flanks the target, the shadovig deals an additional 1d6 damage. This ability works exactly as the rogue's sneak attack ability. ### Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name. --- Sorting-Name: Shadovig (in darkness) Formal-Name: Shadovig (in darkness) Size: Diminutive Creature-Type: Fey TypeID: 5 Subtype: CR: 1 Source: "Dragon #299" --- >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d2 (×2) > >Melee/Ranged: +0/+10 > >Secondary: -5/+5 > >Multiattack: -2/+8 > >M/R_PA: +0/+10 > >2nd/PA: -5/+5 > >MA_PA: -2/+8 > >Itterative: 1 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 6; Dex: 16; Con: 11; Int: 11; Wis: 9; Cha: 10 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Shadovig (in darkness)</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Dragon #299</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Diminutive Fey **Init** +6 **Senses** darkvision 60 ft.; **Perception** +3 #### defense **AC** 22, 20 touch, 16 flat-footed (+2 armor, +6 Dex, +4 size) **hp** 4 (1d6+1) **Fort** +1, **Refl** +8, **Will** +1 **Feint** 9, **Demoralize** 10 #### offense **Speed** 30 ft. **Melee** bite +8 (1d3-2 plus poison) **Space** 1 ft., **Reach** 0 ft. **Special Attacks** poison, shade abilities, sneak attack, uncanny dodge **Spell-Like Abilities** (CL 4th; Concentration +4) > **3/day**— invisibility, mirror image #### statistics **Str** 3, **Dex** 22, **Con** 12, **Int** 13, **Wis** 8, **Cha** 11 **BAB** +0, **CMB** -8, **CMD** 8, **TA** +0, **RTA** +10 **Feats** [[Weapon Finesse]] **Skills** Acrobatics +10, Climb +0, Disable Device +7, Escape Artist +10, Perception +3, Stealth +16, Survival +0 **Languages** #### special abilities ### Poison (Ex) Creatures affected by Shadovig poison take 1d2 points of Strength drain on their first failed save. Subsequent failed saves deal 1d2 points of Strength damage. Claw—Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Strength drain or damage; see text; cure 2 consecutive saves. The DC save is Constitution-based. ### Shade Abilities (Su) In darkness. the shadovig gains a + 10 foot increase to its speed, a +4 deflection bonus to Armor Class, a +2 competence bonus to attack and damage, a +4 luck bonus on all its saving throws, a +2 increase in its Constitution and Charisma scores, a +4 racial bonus to Listen and Perception checks. and a +8 racial bonus to Hide and Stealth checks. ### Sneak Attack (Ex) Whenever a target is denied its Dexterity bonus to AC or when the shadovig flanks the target, the shadovig deals an additional 1d6 damage. This ability works exactly as the rogue's sneak attack ability. ### Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name.