# Shaboath >[!rimg]+ > ![[Placeholder2.png]] *A pool of seething fluid piles up on itself, forming an undulant mass of four large tentacles joined to a central mound of thick, syrupy liquid.* <div class="grid-container"><div class="MON">Shaboath</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Lords of Madness pg. 166</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct (cold) **Init** -1 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 20, 8 touch, 21 flat-footed (-1 Dex, +12 natural, -1 size) **hp** 91 (11d10+30) **Fort** +3, **Refl** +2, **Will** +3 **Feint** —, **Demoralize** — **DR** 10/— **Immune** acid, cold, construct traits **Weakness** vulnerable to fire #### offense **Speed** 20 ft., swim 30 ft. **Melee** 4 slams +17 (1d6+7 plus grab) **Defensive Abilities** blur **Space** 10 ft., **Reach** 10 ft. **Special Attacks** engulf, wall of ice #### statistics **Str** 25, **Dex** 9, **Con** —, **Int** —, **Wis** 11, **Cha** 1 **BAB** +11, **CMB** +19, **CMD** 28, **TA** +17, **RTA** +9 **Skills** Perception +0, Swim +15 #### special abilities ### Blur (Ex) A shaboath that is completely underwater is difficult to see. Its form constantly shifts and blends with the surrounding water, granting the creature concealment. ### Engulf (Ex) If a shaboath starts its turn with a creature its size or smaller grappled in its tentacles, it can engulf that creature with a successful grapple check. The creature is pinned within the shaboath's form and takes 2d10+10 points of crushing damage. The shaboath loses the grappling condition, and no longer needs to maintain the pin. The engulfed creature takes damage each round it fails to escape the pin. ### Wall of Ice (Su) A shaboath can generate a wall of ice (as the spell, caster level 11th) once per minute as a standard action that does not provoke attacks of opportunity. #### tactics Shaboaths are relentless combatants. They are difficult to harm with weaponry and are immune to many spells and energy types; only fire is guaranteed to be effective against them. They attack by forming four large tentacles, which they use to slam any targets in reach (other than aboleths). #### ecology **Terrain** Any aquatic or undergound **Organization** Solitary or gang (2–4) **Treasure** None **Advancement** 12–22 HD (Large); 23–33 HD (Huge) Shaboaths are constructs created by powerful aboleths to guard their cities and perform various errands. They have bodies made of thick, transparent fluid—water tainted with the slime exuded by a savant aboleth. A shaboath is a shapeless creature that resembles a sphere or pool of water when at rest. When it attacks, it creates four large pseudopods. A shaboath is about 10 feet wide, with 10-foot-long tentacles. It weighs about 12,000 pounds. A shaboath cannot speak nor make any vocal noise. The creature carries with it a distinctive musty smell, like that of mildew or swamp water. On land, it moves with a sloshing, undulant coiling, and leaves a trail of moisture in its wake.