# Sewerm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d3 (×2) > >Melee/Ranged: +5/+5 > >Secondary: +0/+0 > >Multiattack: +3/+3 > >M/R_PA: +5/+5 > >2nd/PA: +0/+0 > >MA_PA: +3/+3 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 14; Con: 11; Int: 7; Wis: 12; Cha: 7 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Sewerm</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Serpent Kingdoms</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Animal **Init** +3 **Senses** low-light vision; **Perception** +3 #### defense **AC** 17, 14 touch, 14 flat-footed (+3 Dex, +3 natural, +1 size) **hp** 8 (2d8) **Fort** +3, **Refl** +6, **Will** +1 **Feint** 12, **Demoralize** 13 #### offense **Speed** 20 ft., climb 20 ft., swim 20 ft. **Melee** 4 slams +17 (1d6+7 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** attach, blood drain, poison #### statistics **Str** 17, **Dex** 17, **Con** 11, **Int** 2, **Wis** 12, **Cha** 2 **BAB** +1, **CMB** +3, **CMD** 16, **TA** +5, **RTA** +5 **Skills** Climb +16, Perception +3 **Languages** #### special abilities ### Attach (Ex) A sewerm that hits with its bite attack locks its sucker onto the target, anchoring it in place. An attached sewerm is effectively grappling its prey. The sewerm looses its Dexterity bonus to AC, but holds on with great tenacity. A sewerm has a +16 racial bonus to maintain its grapple on a foe once it is attached. An attached sewerm can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the sewerm is removed. ### Blood Drain (Ex) A sewerm drains blood at the end of its turn if it is attached to a foe, dealing automatic bite damage. Once it has dealt 30 points of damage, it detaches and flees to digest the meal. ### Poison (Ex) Sewerm venom is an anesthetic that makes it difficult to feel when the sewerm has attached itself to its victim. Creatures who fail their save cannot sense the touch of the sewerm's bite, even as they continue to take bite damage. This does not prevent the victim from seeing or otherwise preceiving the sewerm. Poison (Ex): Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect anasthetic; cure 2 consecutive saves. The DC save is Constitution-based.