# Seryulin, Greater >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >gore: 2d6 (×2) > >Melee/Ranged: +22/+14 > >Secondary: +17/+9 > >Multiattack: +20/+12 > >M/R_PA: +18/+10 > >2nd/PA: +13/+5 > >MA_PA: +16/+8 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +17; StrPA2H: +25; StrPAOH: +8 > > xDCs:: Str: 29; Dex: 21; Con: 24; Int: 19; Wis: 22; Cha: 21 > > xFeat:: 8/11 (3) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Greater Seryulin</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Aberration (aquatic) **Init** +1 **Senses** blindsense 30 ft., darkvision 60 ft.; **Perception** +26 #### defense **AC** 22, 9 touch, 21 flat-footed (+1 Dex, +13 natural, -2 size) **hp** 168 (21d8+84) **Fort** +13, **Refl** +10, **Will** +14 **Feint** 27, **Demoralize** 33 **DR** 5/piercing or slashing **Resist** acid 10 #### offense **Speed** 50 ft., swim 50 ft. **Melee** 2 claws +3 (1d4+1), gore +3 (1d6) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** sticky spray #### statistics **Str** 28, **Dex** 12, **Con** 18, **Int** 8, **Wis** 14, **Cha** 13 **BAB** +15, **CMB** +22, **CMD** 33, **TA** +22, **RTA** +14 **Feats** [[Cleave]], [[Great Fortitude]], [[Improved Initiative]], [[Improved Overrun]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (slam) **Skills** Escape Artist +25, Perception +26, Swim +41 **Languages** #### special abilities ### Sticky Spray (Ex) Once per day, a greater seryulin can use a standard action to expel a 20-foot-radius burst of viscous goo from its body. Any creature in the area becomes entangled and must succeed on a DC 24 Reflex save or become glued to the ground, unable to move. A flying creature is not stuck to the ground, but it must succeed on the save or be unable to fly and fall to the ground. Greater seryulins, as well as their riders, are unaffected by the sticky spray. The save DC is Constitution-based.