# Senmurv >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Senmurv</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Fiend Folio pg. 149</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LG Large Magical Beast **Init** +7 **Senses** darkvision 60 ft., low-light vision, scent; **Perception** +1 #### defense **AC** 14, 12 touch, 11 flat-footed (+3 Dex, +2 natural, -1 size) **hp** 29 (3d10+12) **Fort** +7, **Refl** +6, **Will** +2 **Feint** 14, **Demoralize** 14 #### offense **Speed** 30 ft., fly 60 ft. (average) **Melee** bite +8 (1d8+9), 2 claws +8 (1d6+6) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** smite evil 1/day (+3 attack, +3 damage) , rend (2 claws, 1d6+9) **Spell-Like Abilities** (CL 3th, Concentration +6) > **At-will—** _detect evil_, _detect good_ #### statistics **Str** 22, **Dex** 16, **Con** 19, **Int** 9, **Wis** 13, **Cha** 16 **BAB** +3, **CMB** +10, **CMD** 23, **TA** +8, **RTA** +5 **Feats** [[Flyby Attack]], [[Improved Initiative]] **Skills** Perception +1, Sense Motive +4 **Languages** Common, Sylvan #### ecology **Terrain** Any mountain and forest **Organization** Solitary, flight (2–5), or flock (11–20) **Treasure** None **Advancement** 4–6 HD (Large); 7–9 HD (Huge) Senmurvs are intelligent creatures that are ferociousdefenders of good. They commonly act as mounts, scouts,and guardians for nonevil humanoids such as elves,dwarves, and gnomes. Senmurvs have the head, body, and clawed back paws of a dog, with two feathery wings in place of the dog’s frontpaws. They are vibrantly colored, and no two have the same pattern. The eyes of a senmurv are gem-colored, usually sapphire blue, ruby red, or emerald green, and do nothave pupils. Senmurvs have been known to provide aid to humanoids in distress, especially those under attack by evil creatures. Able to sense both good and evil, senmurvs are very particular about whom they assist, and they become enraged if they discover duplicity or betrayal among those they are assisting. ### Combat Senmurvs are experts at diving into combat for deadly strikes before retreating to safety. They typically strafe an opponent a few times before closing into melee. When they do, they latch on with both claws and rend, dealing terrible damage. A senmurv can carry a rider and gear weighing no more than 200 pounds. Senmurvs do not tolerate saddles well, so the rider must learn to do without.