# Seawolf >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slapMelee/Ranged: +6/+7 > >Secondary: +1/+2 > >Multiattack: +4/+5 > >M/R_PA: +6/+7 > >2nd/PA: +1/+2 > >MA_PA: +4/+5 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 15; Con: 14; Int: 12; Wis: 14; Cha: 13 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Seawolf</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Stormwrack</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Magical Beast (shapechanger) **Init** +3 **Senses** darkvision 60 ft., low-light vision; **Perception** +2 #### defense **AC** 17, 13 touch, 14 flat-footed (+3 Dex, +4 natural) **hp** 28 (4d10+8) **Fort** +6, **Refl** +7, **Will** +3 **Feint** 16, **Demoralize** 16 #### offense **Speed** 10 ft. (30 ft. in human or hybrid form), swim 40 ft. (20 ft. in hybrid form) **Melee** tail slap +47 (4d6+22) or bite +7 (1d6+2), 2 claws +1 (1d4+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** change shape, curse of lycanthropy, hold breath #### statistics **Str** 15, **Dex** 17, **Con** 14, **Int** 10, **Wis** 14, **Cha** 12 **BAB** +4, **CMB** +6, **CMD** 19, **TA** +6, **RTA** +7 **Skills** Bluff +5, Disguise +5, Perception +2 **Languages** #### special abilities ### Change Shape (Su) A seawolf's natural form is that of a wolf-headed seal, but it can assume two other forms: a human or a wolf-human hybrid. The human form is unique; a seawolf in human form always assumes the same appearance and traits, much as a lycanthrope would. In human form, a seawolf cannot use its bite attack, and it does not convey its curse. In hybrid form, a seawolf's swim speed is reduced to 20 feet, but it has a much faster land speed, and it gains two claw attacks (or can use its claws to wield weapons, if it prefers). This form otherwise resembles the seawolf form. A seawolf remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a seawolf revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in human form. ~~Note: Add secondary and teriary stat-blocks for the alternate forms. ### Curse of Lycanthropy (Su) A humanoid of any size who takes damage from the bite of a seawolf must succeed on DC 13 Fortitude save or it contracts lycanthropy and becomes a Seawolf. ### Hold Breath (Ex) A seawolf can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning. For a typical seawolf, this is 84 rounds, or over 8 minutes.