# Seawolf
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slapMelee/Ranged: +6/+7
> >Secondary: +1/+2
> >Multiattack: +4/+5
> >M/R_PA: +6/+7
> >2nd/PA: +1/+2
> >MA_PA: +4/+5
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 15; Con: 14; Int: 12; Wis: 14; Cha: 13
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Seawolf</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Stormwrack</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Magical Beast (shapechanger)
**Init** +3
**Senses** darkvision 60 ft., low-light vision; **Perception** +2
#### defense
**AC** 17, 13 touch, 14 flat-footed (+3 Dex, +4 natural)
**hp** 28 (4d10+8)
**Fort** +6, **Refl** +7, **Will** +3
**Feint** 16, **Demoralize** 16
#### offense
**Speed** 10 ft. (30 ft. in human or hybrid form), swim 40 ft. (20 ft. in hybrid form)
**Melee** tail slap +47 (4d6+22) or bite +7 (1d6+2), 2 claws +1 (1d4+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** change shape, curse of lycanthropy, hold breath
#### statistics
**Str** 15, **Dex** 17, **Con** 14, **Int** 10, **Wis** 14, **Cha** 12
**BAB** +4, **CMB** +6, **CMD** 19, **TA** +6, **RTA** +7
**Skills** Bluff +5, Disguise +5, Perception +2
**Languages**
#### special abilities
### Change Shape (Su)
A seawolf's natural form is that of a wolf-headed seal, but it can assume two other forms: a human or a wolf-human hybrid. The human form is unique; a seawolf in human form always assumes the same appearance and traits, much as a lycanthrope would. In human form, a seawolf cannot use its bite attack, and it does not convey its curse. In hybrid form, a seawolf's swim speed is reduced to 20 feet, but it has a much faster land speed, and it gains two claw attacks (or can use its claws to wield weapons, if it prefers). This form otherwise resembles the seawolf form. A seawolf remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a seawolf revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in human form. ~~Note: Add secondary and teriary stat-blocks for the alternate forms.
### Curse of Lycanthropy (Su)
A humanoid of any size who takes damage from the bite of a seawolf must succeed on DC 13 Fortitude save or it contracts lycanthropy and becomes a Seawolf.
### Hold Breath (Ex)
A seawolf can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning. For a typical seawolf, this is 84 rounds, or over 8 minutes.