# Scyllan >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >Melee/Ranged: +25/+17 > >Secondary: +20/+12 > >Multiattack: +23/+15 > >M/R_PA: +25/+17 > >2nd/PA: +20/+12 > >MA_PA: +23/+15 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 29; Dex: 21; Con: 25; Int: 17; Wis: 23; Cha: 16 > > xFeat:: 6/8 (2) > > xClasSkil:: Acrobatics, Knowledge (nature), Perception, Stealth, Survival, Swim > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Scyllan</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Stormwrack</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Outsider (aquatic, native) **Init** +7 **Senses** darkvision 60 ft.; **Perception** +5 #### defense **AC** 29, 11 touch, 26 flat-footed (+3 Dex, +18 natural, -2 size) **hp** 192 (16d10+112) **Fort** +12, **Refl** +13, **Will** +15 **Feint** 31, **Demoralize** 31 **DR** 10/magic and silver; **SR** 24 #### offense **Speed** swim 50 ft. **Melee** bite +4 (1d8+4) **Space** 15 ft., **Reach** 15 ft. (30 ft. with tentacle) **Special Attacks** frightful noise **Spell-Like Abilities** (CL 16th; Concentration +14) > **1/hour**— control water #### statistics **Str** 33, **Dex** 17, **Con** 25, **Int** 8, **Wis** 20, **Cha** 6 **BAB** +16, **CMB** +29, **CMD** 42, **TA** +25, **RTA** +17 **Feats** [[Ability Focus]] (frightful noise), [[Improved Initiative]], [[Improved Natural Attack]] (claw), [[Multiattack]], [[Swim-By Attack]], [[Weapon Focus]] (tentacle) **Languages** #### special abilities ### Frightful Noise (Su) A scyllan produces a wailing sound by blowing air through the comblike growths on its head. This horrible racket is unsettling to nearby creatures. The scyllan activates its frightful noise as a move action and can end it anytime as a free action. Creatures within 100 feet of the scyllan are subject to the effect if they have fewer HD than the scyllan. A potentially affected creature who succeeds on a DC 18 Will save is immune to that scyllan's frightful noise for 24 hours. On a failure, creatures with 4 or fewer HD become panicked for 2d6 rounds and those with 5 or more HD become shaken for 2d6 rounds. Scyllans are unaffected by the frightful noise of other scyllans. Frightful noise is a sonic, mind-affecting compulsion. The save DC is Charisma-based and includes a +2 bonus from the Ability Focus feat.