# Scorpion, Mindkiller >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +41/+22 > >Secondary: +36/+17 > >Multiattack: +39/+20 > >M/R_PA: +34/+15 > >2nd/PA: +29/+10 > >MA_PA: +32/+13 > >Itterative: 4 > > xDmg:: Str: +19; Str2: +28; StrOH: +9; StrPA: +33; StrPA2H: +49; StrPAOH: +16 > > xDCs:: Str: 45; Dex: 26; Con: 26; Int: 22; Wis: 27; Cha: 30 > > xFeat:: 11/16 (5) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Mindkiller Scorpion</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Dungeon #134</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Undead **Init** +4 **Senses** darkvision 60 ft., tremorsense 120 ft.; **Perception** +1 #### defense **AC** 40, 8 touch, 40 flat-footed (+32 natural, -2 size) **hp** 256 (32d8+128); fast healing 10 **Fort** +16, **Refl** +12, **Will** +21 **Feint** 35, **Demoralize** 43 **DR** 15/good and silver #### offense **Speed** 40 ft., climb 40 ft. **Melee** 2 claws +9 (1d6+6), bite +9 (1d6+6) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** mindkilling aura, obey the wormtouched, poison #### statistics **Str** 48, **Dex** 10, **Con** —, **Int** 2, **Wis** 12, **Cha** 18 **BAB** +24, **CMB** +38, **CMD** 48, **TA** +41, **RTA** +22 **Feats** [[Ability Focus]] (poison), [[Cleave]], [[Great Cleave]], [[Great Fortitude]], [[Improved Critical]] (claw]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]], [[sting) **Skills** Climb +62, Perception +1 **Languages** #### special abilities ### Mindkilling Aura (Su) The mindkiller scorpion radiates an aura of madness and insanity that invades and ruins the minds of living creatures within 30 feet. Any such creature must succeed at a DC 30 Will save each round it remains within this aura. Failure indicates the creature suffers 1d6 points of Intelligence, Wisdom, and Charisma drain. This is a mind-affecting effect. ### Obey the Wormtouched (Ex) Although it is nearly mindless, a mindkiller scorpion unerringly follows simple commands given by other undead servants of Kyuss. ### Poison (Su) Injury; save Fort DC 32; frequency 1/minute for 2 minutes; initial effect confused for 1 minute; secondary effect 3d6 Intelligence drain; cure 2 consecutive saves. The DC save is Charisma-based, and gains a +2 from ability focus.