# Scaladar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >wings: 1d6 (×2) > >Melee/Ranged: +12/+8 > >Secondary: +7/+3 > >Multiattack: +10/+6 > >M/R_PA: +12/+8 > >2nd/PA: +7/+3 > >MA_PA: +10/+6 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 19; Dex: 15; Con: 13; Int: 13; Wis: 13; Cha: 8 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Scaladar</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">City of Splendors: Waterdeep</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +6 **Senses** arcane sight; **Perception** +0 #### defense **AC** 21, 11 touch, 19 flat-footed (+2 Dex, +10 natural, -1 size) **hp** 65 (7d10+30) **Fort** +2, **Refl** +4, **Will** +2 **Feint** —, **Demoralize** — **DR** 10/adamantine **Immune** acid, cold; **Resist** fire 10 #### offense **Speed** 50 ft., climb 20 ft. **Melee** bite +13 (1d8+4), 2 claws +8 (1d8+2), 2 wings +8 (1d8+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** empowered by electricity, magic missile absorption, shocking sting #### statistics **Str** 22, **Dex** 14, **Con** —, **Int** —, **Wis** 11, **Cha** 1 **BAB** +7, **CMB** +14, **CMD** 26, **TA** +12, **RTA** +8 **Feats** [[Improved Initiative]]<sup>B</sup>, [[Multiattack]]<sup>B</sup> **Skills** Climb +14, Perception +0 **Languages** #### special abilities ### Empowered by Electricity (Ex) Scaladars are immune to electricity attacks. If a scaladar is subject to electricity damage, it instead overcharges its shocking sting for a number of minutes equal to the electricity damage dealt. While overcharged, each sting attack the scaladar makes deals 2d6 electricity damage. ### Magic Missile Absorption (Ex) Scaladars are healed by magic missile spells, receiving a number of hit points equal to the damage the spell would normally deal. ### Shocking Sting (Su) A scaladar deals 1d6 points of electricity damage to creatures hit with its stinger, or 2d6 points of electricity damage if its stinger is overcharged due to its electricity absorption ability (see above).