# Sarkrith Spelleater
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >greatsword: 3d6 (19-20/×2)
> >bite: 1d8 (×2)
> >mighty composite longbowMelee/Ranged: +22/+18
> >Secondary: +17/+13
> >Multiattack: +20/+16
> >M/R_PA: +22/+18
> >2nd/PA: +17/+13
> >MA_PA: +20/+16
> >Itterative: 3
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 25; Dex: 21; Con: 26; Int: 20; Wis: 18; Cha: 15
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Sarkrith Spelleater</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Fiend Folio pg. 145</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Monstrous Humanoid
**Init** +4
**Senses** darkvision 60 ft., scent; **Perception** +19
#### defense
**AC** 23, 13 touch, 19 flat-footed (+4 armor, +4 Dex, +4 natural, +2 shield, -1 size)
**hp** 210 (15d10+135)
**Fort** +14, **Refl** +13, **Will** +12
**Feint** 26, **Demoralize** 26
**SR** 24
#### offense
**Speed** 40 ft.
**Melee** mwk greatsword +19/+14/+9 (3d6+8), bite +13 (3d6+4)
**Ranged** mwk mighty composite longbow +19/+14/+9 (1d8+8)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** dispelling ray, mask scent, spell absorption
#### statistics
**Str** 26, **Dex** 18, **Con** 29, **Int** 16, **Wis** 13, **Cha** 7
**BAB** +15, **CMB** +24, **CMD** 38, **TA** +22, **RTA** +18
**Skills** Climb +26, Intimidate +16, Knowledge (arcana) +18, Perception +19, Sense Motive +16, Stealth +20, Survival +19
**Languages**
#### special abilities
### Dispelling Ray (Su)
Spelleaters can generate a ray that cancels magical effects on anything in touches an will. The spelleater must make a ranged touch attack against the target. If the ray hits, in affects the target as a targeted greater dispelling spell cast by a 20th-level sorcerer.
### Mask Scent (Ex)
Once per day, a sarkrith can mask its scent, which prevents it from being detected with the scent ability. This ability lasts for 1 hour.
### Spell Absorption (Ex)
Anytime a spell fails to beat a spelleater's spell resistance, the spelleater gains hit points equal to the level of the spell. These hit points first heal damage that the spelleater has taken. Extra hit points are treated as temporary hit points, and expire after 1 minute.
#### ecology
**Terrain** Warm forest and underground
**Organization** Solitary or with squad of thanes
**Treasure** Standard
**Advancement** By character class
The heart of the sarkrith race, spelleaters drive the sarkrith’shatred of magic and its effects. Spell-eaters rarely travel without a squadof thanes for protection.Like thanes, spell-eaters are physicallypowerful, scaled hu-manoids with rep-tilian features, andthey stand over 9 feet tall. Spelleaters have light blue skin that dulls almostto gray as they age.Other creatures find it almost impossible to negotiatewith spelleaters. Spelleaters expect obedience from othercreatures, and they have a difficult time even grasping theconcept of an exchange of equals. One is simply stronger orweaker than another, and thus the chain of command isestablished. Since spelleaters are so obsessed with individ-ual might, powerful creatures such as dragons sometimesattempt to establish dominion over groups of them, butspelleaters are never loyal to other races—in their eyes, allnonsarkriths are tainted by magic’s foul touch.Spelleaters speak Common, Draconic, and Infernal