# Sand Drummer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >Melee/Ranged: +14/+4 > >Secondary: +9/-1 > >Multiattack: +12/+2 > >M/R_PA: +12/+2 > >2nd/PA: +7/-3 > >MA_PA: +10/+0 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 21; Dex: 11; Con: 18; Int: 11; Wis: 13; Cha: 12 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Sand Drummer</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast (psionic) **Init** -2 **Senses** darkvision 60 ft., tremorsense 60 ft., low-light vision; **Perception** +10 #### defense **AC** 17, 7 touch, 19 flat-footed (-2 Dex, +10 natural, -1 size) **hp** 70 (7d10+35) **Fort** +10, **Refl** +3, **Will** +2 **Feint** 17, **Demoralize** 17 **DR** 5/bludgeoning #### offense **Speed** 30 ft., burrow 5 ft. **Melee** bite +5 (1d6+3) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** tremorsense #### statistics **Str** 26, **Dex** 6, **Con** 21, **Int** 6, **Wis** 10, **Cha** 9 **BAB** +7, **CMB** +14, **CMD** 22, **TA** +14, **RTA** +4 **Feats** [[Improved Bull Rush]], [[Improved Initiative]], [[Power Attack]] **Skills** Perception +10 **Languages** #### special abilities ### Tremorsense (Ex) Sand drummers can detect any motion within 60 feet of themselves, so long as the motion is in contact with the ground. For the most part, sand drummers don't participate in combat. Being a scavenger, they don't actively hunt anything, and few creatures see the drummer as food. On the rare occasions sand drummers are provoked, they use bull rushes and their psionics to drive off the opponent. If this proves to be unsuccessful, they attempt to flee.