# Saltor >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Saltor</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Lords of Madness pg. 156</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Aberration **Init** +3 **Senses** darkvision 60 ft.; **Perception** +15 #### defense **AC** 16, 14 touch, 13 flat-footed (+3 Dex, +2 natural, +1 size) **hp** 28 (5d8+5) **Fort** +2, **Refl** +4, **Will** +5 **Feint** 14, **Demoralize** 16 #### offense **Speed** 30 ft., climb 30 ft. **Melee** handaxe +7 (1d4+1/x3), bite +5 (1d4+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** screech **Psi-Like Abilities** (ML 5th; Concentration +5) > **3/day**— _concealing amorpha_, _energy ray_ (sonic) > **1/day**— _hustle_ #### statistics **Str** 12, **Dex** 17, **Con** 12, **Int** 9, **Wis** 12, **Cha** 11 **BAB** +3, **CMB** +3, **CMD** 16, **TA** +5, **RTA** +7 **Feats** [[Alertness]], [[Weapon Finesse]], [[Multiattack]] **Skills** Acrobatics +11 (+15 when jumping), Climb +17, Perception +15 **Racial Modifiers** +4 Acrobatics (when jumping), +4 Perception **Languages** Undercommon #### special abilities ### Screech (Su) A saltor can emit a high-pitched, piercing shriek in a 20-foot cone. The shriek deals 2d8 points of sonic damage to all non-saltors and stuns such creatures for 1 round. A successful DC 12 Fortitude save negates the stun and halves the damage. Once it screeches, a saltor cannot screech again for 1 hour. #### tactics Even a pack of saltors would not be a match for a well-equipped and wary party of heroes if not for the creatures’ psionics and special sonic attack. #### ecology **Terrain** Underground **Organization** Solitary, pair, gang (3–4), or troop (7–12 adults and 2–4 young) **Treasure** Half **Advancement** 6–9 HD (Medium) Saltors are just one of many kinds of subterranean scavengers. They eat anything they can catch: worms, grubs, snails, fi sh, crayfi sh, moss, fungi, and so on. As might be expected, their diet is light on protein; this can make them dangerous foes to small, lightly armed, or wounded parties of adventurers. Saltors are intelligent beings, and they know well that they are weaker than most other underground dwellers. To compensate for this, they use weapons and tools to make foraging and hunting small game easier. Parties that treat saltors well and have metal tools to offer might be able to garner information from the creatures about the region in which they live.