# Saltor >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d4 (×2) > >Melee/Ranged: +5/+7 > >Secondary: +0/+2 > >Multiattack: +3/+5 > >M/R_PA: +5/+7 > >2nd/PA: +0/+2 > >MA_PA: +3/+5 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 15; Con: 13; Int: 11; Wis: 13; Cha: 12 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Saltor</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Aberration **Init** +3 **Senses** darkvision 60 ft.; **Perception** +11 #### defense **AC** 16, 14 touch, 13 flat-footed (+3 Dex, +2 natural, +1 size) **hp** 25 (5d8+5) **Fort** +2, **Refl** +4, **Will** +5 **Feint** 14, **Demoralize** 16 #### offense **Speed** 30 ft., climb 30 ft. **Melee** bite +5 (1d3-2 plus rust) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** screech #### statistics **Str** 12, **Dex** 17, **Con** 12, **Int** 9, **Wis** 12, **Cha** 11 **BAB** +3, **CMB** +3, **CMD** 16, **TA** +5, **RTA** +7 **Feats** [[Alertness]], [[Weapon Finesse]] **Skills** Acrobatics +11, Climb +17, Perception +11 **Languages** #### special abilities ### Screech (Su) As a standard action, a saltor can emit a high-pitched, piercing shriek in a 20-foot cone. The shriek deals 2d8 points of sonic damage to all non-saltors and stuns such creatures for 1 round. A DC 14 Fortitude save negates the stun and halves the damage. Once it screeches, a saltor cannot screech again for 1 hour, so saltors save their screeches until they are sure they need them. One saltor screeching sets off all the other adults in the troop as well. This protective measure allows the troop to escape peril. Victims of multiple screeches must save against each screech separately; success against one does not provide= immunity to the next.