# Rutterkin
>[!rimg]+
> ![[Placeholder2.png]]
*This hunched and misshapen figure stands 6 feet tall. Its features are asymmetrical and deformed, and its mottled green and violet skin is hairless except for one or two uncomfortable looking patches of wiry bristles. The fiend has an elongated head with tiny red eyes that swell with hate.*
<div class="grid-container"><div class="MON">Rutterkin</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Book of Vile Darkness pg. 171, Fiendish Codex 1 pg. 51</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil)
**Init** +2
**Senses** darkvision 60 ft., scent; **Perception** +11
#### defense
**AC** 18, 12 touch, 16 flat-footed (+2 Dex, +6 natural)
**hp** 35 (5d10+10)
**Fort** +6, **Refl** +6, **Will** +2
**Feint** 19, **Demoralize** 16
**DR** 5/cold iron or good; **SR** 14
**immune** electricity, poison;**resist** acid 10, cold 10, fire 10
#### offense
**Speed** 20 ft.
**Melee** mwk snap-tong +8 (1d10+3) or 2 claws +7 (1d6+2)
**Ranged** tri-blade +7 (2d4+2)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 6th; Concentration +6)
> **At will**— _darkness_, _cause fear_
> **1/day**— _desecrate_, _summon_ (level 3, 1 rutterkin or 1d6 dretch 35%)
#### statistics
**Str** 14, **Dex** 15, **Con** 14, **Int** 9, **Wis** 12, **Cha** 10
**BAB** +5, **CMB** +7, **CMD** 19, **TA** +7, **RTA** +7
**Feats** [[Alertness]], [[Diehard]], [[Endurance]]
**Skills** Acrobatics +10 (+6 when jumping), Climb +10, Perception +11, Sense Motive +11, Stealth +10
**Languages** Abyssal; telepathy 100 ft.
#### ecology
**Terrain** Any (abyss)
**Organization** Solitary or gang (3–10)
**Treasure** Standard
**Advancement** 6–10 HD (Medium); 11–15 HD (Large)
Rough, crude, and bestial, rutterkins understand nothing but brute force. These bullying demons are mean and cruel, trapped in a life of never-ending pain, unhappy unless they are inflicting violence. They roam the Abyss in gangs, avoiding those more powerful and hunting those weaker (or even a solitary powerful creature if they can gang up on it). These demons are outcasts even in the Abyss. Of all other demons, only the chasmes treat them as allies, and that is only because they find rutterkins easy to master and dominate.
Rutterkin are the misshapen results of the foul and chaotic energies that course through the Abyss, formed in a process not unlike the disease known as warp touch. As such, they are always in pain and frequently howl and grimace, writhing and contorting as their corrupted bodies mutate with no rhyme or reason. The forms the rutterkins are cursed with are not always the most efficient, and about 10% of the time, a rutterkin encountered is so malformed that one of its arms does not work, or its limp actually slows its speed by 10 feet.
Standing 5 to 7 feet tall, these twisted, malformed creatures usually are hunched over, walking with a stagger or limp. Their skulls are pointed, their eyes small and vicious, and their features asymmetrical and deformed. Their mottled green and blue-violet skin is nearly hairless. No two look exactly alike.
### Combat
Rutterkins favor weapons over natural attacks, but few wear armor. If forced, a rutterkin fights with longswords or double axes, but they much prefer to use two exotic weapons rarely seen in any other
creature’s employ: the snaptong and the triblade.
## Rutternkin Weapons
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | special | group |
| --------- | ------ | ------- | ------- | -------- | ------ | ------- | ---- | --------------- | -------- |
| Snaptong | 250 gp | 1d8 | 1d10 | ×2 | — | 10 lbs. | P | reach, see text | Polearms |
| Tri-blade | 35 gp | 1d6 | 2d4 | ×2 | 20 ft. | 3 lbs. | S | — | Thrown |
**Snap-tong:** This short polearm ends in a sharp spike that has one or more crescent-shaped pincers designed close around it. A proficient wielder that hits an opponent of at least one size category smaller can attempt to start a grapple as a free action without provoking an attack of opportunity. If the wielder gets a hold, the snap-tong grabs the opponent and deals 1d10 points of damage (plus the wielder’s Strength modifier) each round the hold is maintained.
**Tri-blade:** This thrown weapon consists of a three-bladed wedge launched from a sling-like device. Rutterkins usually carry five of these for use in ranged combat.