# Rukanyr >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Rukanyr</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Fiend Folio pg. 144</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** -2 **Senses** darkvision 60 ft.; **Perception** +6 #### defense **AC** 22, 7 touch, 24 flat-footed (-2 Dex, +15 natural, -1 size) **hp** 81 (7d8+49); fast healing 5 **Fort** +9, **Refl** +2, **Will** +3 **Feint** 13, **Demoralize** 13 **Immune** sonic #### offense **Speed** 40 ft., climb 20 ft. **Melee** slam +9 (1d6+5 plus stun), 6 claws +9 (1d6+5), 3 bites +9 (1d6+5 plus poison) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** reflexive disarm, sundering roar #### statistics **Str** 21, **Dex** 7, **Con** 24, **Int** 15, **Wis** 2, **Cha** 2 **BAB** +5, **CMB** +9 (+11 disarm), **CMD** 17 (can't be tripped), **TA** +9, **RTA** +2 **Feats** [[Improved Disarm]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]] **Skills** Acrobatics +8, Climb +23, Escape Artist +8, Intimidate +6, Perception +6, Sense Motive +3 **Languages** Common #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Reflexive Disarm (Ex) The armor plates that cover a rukanyr shift and rub against each other in combat, potentially catching weapons used to strike at the creature. The rukanyr can make a free disarm attempt agianst any creature who successfully strikes it with a piercing or slashing melee weapon attack. ### Stunning Strike (Ex) Anyone hit by a rukanyr's slam attack must make a Fortitude saving throw (DC 18) or be stunned for 1d4 rounds. ### Sundering Roar (Su) Once every 1d4 rounds, a rukanyr can emit a devastating roar from one of its mouths. Creatures within 60 feet of a rukanyr must succeed on a DC 20 Fortitude save or be deafened for 2d6 rounds. Alternatively, a rukanyr can focus its roar and target one creature or object within 60 feet. A creature targeted this manner takes 12d6 points of sonic damage (Reflex DC 20 for half), as does any armor worn and weapons carried by a creature. The save DC is Constitution-based. #### ecology **Terrain** Any land or underground **Organization** Solitary, pair, or band (3–8) **Treasure** None **Advancement** 8–14 HD (Large), 15–21 HD (Huge), 22–28 HD (Gargantuan), 29+ HD (Colossal) The rukanyr is a heavily armored monster created by kaorti wizards for the express purpose of laying waste to regions the kaortis fear to enter. A rukanyr resembles an armor-plated, 15-foot-tall, leafless tree, with one thick branch emerging from the top that ends in a ball of spikes and jagged spines. The numerous smaller branches end in grasping claws. Three large, stalked maws filled with teeth are arrayed at the thing’s base, amid a tangled mess of thick insectoid legs. One large, lidless black eye stares out from the thing’s “front” side. It is thought that the kaortis created the first rukanyrs by exposing monstrous scorpions to energy from the Far Realm. In fact, the kaortis were a bit too successful with the rukanyr; the creatures are so destructive that the kaorti do not allow them in their enclaves. A rukanyr’s ability to exist in natural settings makes it an ideal guard for the regions surrounding a kaorti enclave, though; a concentration of rukanyrs almost always means that just such an enclave is nearby. ### Combat A rukanyr starts any combat with a sundering roar directed at the best-equipped of its enemies, then quickly wades into the midst of melee and lashes out at any target within reach of its attacks.