# Ruin Swarm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 31; Dex: 51; Con: 45; Int: 35; Wis: 41; Cha: 46 <div class="grid-container"><div class="MON">Ruin Swarm</div> <div class="CR">CR 23 (819,200 XP)</div> <div class="SOU">Epic Level Handbook pg. 213</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Tiny Vermin (swarm) **Init** +16 **Senses** blindsense 200 ft., darkvision 60 ft.; **Perception** +6 #### defense **AC** 30, 28 touch, 14 flat-footed (+16 Dex, +2 natural, +2 size) **hp** 700 (50d8+500); fast healing 15 **Fort** +37, **Refl** +32, **Will** +22 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits #### offense **Speed** fly 90 ft. (perfect) **Melee** swarm (10d6 plus distraction) **Space** 10 ft., **Reach** 0 ft. **Special Attacks** blinding, distraction (DC 45) #### statistics **Str** 3, **Dex** 42, **Con** 30, **Int** —, **Wis** 23, **Cha** 32 **BAB** +37, **CMB** —, **CMD** —, **TA** +35, **RTA** +55 **Skills** Perception +6 #### special abilities ### Blinding (Ex) Any living creature that begins its turn with a ruin swarm in its space must succeed at a DC 51 Fortitude save or be blinded for one round. The save DC is Dexterity-based. #### ecology **Terrain** Any land **Organization** solitary, cloud (2-4 swarms), or plague (5-8 swarms) **Treasure** None **Advancement** None A ruin swarm is composed of tens of thousands of vermin acting as a single malevolent whole.