# Ruin Swarm
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2
> > xDCs:: Str: 31; Dex: 51; Con: 45; Int: 35; Wis: 41; Cha: 46
<div class="grid-container"><div class="MON">Ruin Swarm</div>
<div class="CR">CR 23 (819,200 XP)</div>
<div class="SOU">Epic Level Handbook pg. 213</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Tiny Vermin (swarm)
**Init** +16
**Senses** blindsense 200 ft., darkvision 60 ft.; **Perception** +6
#### defense
**AC** 30, 28 touch, 14 flat-footed (+16 Dex, +2 natural, +2 size)
**hp** 700 (50d8+500); fast healing 15
**Fort** +37, **Refl** +32, **Will** +22
**Feint** —, **Demoralize** —
**Defensive Abilities** swarm traits
#### offense
**Speed** fly 90 ft. (perfect)
**Melee** swarm (10d6 plus distraction)
**Space** 10 ft., **Reach** 0 ft.
**Special Attacks** blinding, distraction (DC 45)
#### statistics
**Str** 3, **Dex** 42, **Con** 30, **Int** —, **Wis** 23, **Cha** 32
**BAB** +37, **CMB** —, **CMD** —, **TA** +35, **RTA** +55
**Skills** Perception +6
#### special abilities
### Blinding (Ex)
Any living creature that begins its turn with a ruin swarm in its space must succeed at a DC 51 Fortitude save or be blinded for one round. The save DC is Dexterity-based.
#### ecology
**Terrain** Any land
**Organization** solitary, cloud (2-4 swarms), or plague (5-8 swarms)
**Treasure** None
**Advancement** None
A ruin swarm is composed of tens of thousands of vermin acting as a single malevolent whole.