# Roving Mauler
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +7/+7
> >Secondary: +2/+2
> >Multiattack: +5/+5
> >M/R_PA: +7/+7
> >2nd/PA: +2/+2
> >MA_PA: +5/+5
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 15; Con: 14; Int: 8; Wis: 13; Cha: 15
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Roving Mauler</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Tome of Magic</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Magical Beast
**Init** +3
**Senses** darkvision 60 ft., all-around vision; **Perception** +1
#### defense
**AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural)
**hp** 28 (4d10+8); fast healing 1
**Fort** +6, **Refl** +7, **Will** +2
**Feint** 15, **Demoralize** 15
**SR** 14
**Immune** disease, poison
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** swarm (5d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** tumbling attack
#### statistics
**Str** 17, **Dex** 16, **Con** 14, **Int** 2, **Wis** 13, **Cha** 17
**BAB** +4, **CMB** +7, **CMD** 20, **TA** +7, **RTA** +7
**Feats** [[Skill Focus]] (Tumble), [[Weapon Focus]] (claw)
**Skills** Climb +18, Perception +1
**Languages**
#### special abilities
### Tumbling Attack (Ex)
A roving mauler can literally run over opponents - even those larger than itself. As a full-round action it can move up to 40 feet, tumbling over any creatures in its path. Any creature that occupies a space through which a roving mauler tumbles is subject to a claw attack regardless of its size. If a roving mauler tumbles over part of an occupied space, the creature within it can make an attack of opportunity against the mauler at a -4 penalty. A roving mauler can negate the attack of opportunity if it succeeds on a DC 25 Tumble check to move through the creature's space and reach. A failed check does not cause a roving mauler to stop, but it does allow the target an attack of opportunity. A roving mauler can attack each target only once per round, no matter how many times its movement takes it through a target's square.