# Roving Mauler >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +7/+7 > >Secondary: +2/+2 > >Multiattack: +5/+5 > >M/R_PA: +7/+7 > >2nd/PA: +2/+2 > >MA_PA: +5/+5 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 15; Con: 14; Int: 8; Wis: 13; Cha: 15 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Roving Mauler</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Tome of Magic</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Magical Beast **Init** +3 **Senses** darkvision 60 ft., all-around vision; **Perception** +1 #### defense **AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural) **hp** 28 (4d10+8); fast healing 1 **Fort** +6, **Refl** +7, **Will** +2 **Feint** 15, **Demoralize** 15 **SR** 14 **Immune** disease, poison #### offense **Speed** 40 ft., climb 20 ft. **Melee** swarm (5d6) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** tumbling attack #### statistics **Str** 17, **Dex** 16, **Con** 14, **Int** 2, **Wis** 13, **Cha** 17 **BAB** +4, **CMB** +7, **CMD** 20, **TA** +7, **RTA** +7 **Feats** [[Skill Focus]] (Tumble), [[Weapon Focus]] (claw) **Skills** Climb +18, Perception +1 **Languages** #### special abilities ### Tumbling Attack (Ex) A roving mauler can literally run over opponents - even those larger than itself. As a full-round action it can move up to 40 feet, tumbling over any creatures in its path. Any creature that occupies a space through which a roving mauler tumbles is subject to a claw attack regardless of its size. If a roving mauler tumbles over part of an occupied space, the creature within it can make an attack of opportunity against the mauler at a -4 penalty. A roving mauler can negate the attack of opportunity if it succeeds on a DC 25 Tumble check to move through the creature's space and reach. A failed check does not cause a roving mauler to stop, but it does allow the target an attack of opportunity. A roving mauler can attack each target only once per round, no matter how many times its movement takes it through a target's square.