# Rothe, Surface >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Surface Rothe</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Forgotten Realms Campaign Setting pg. 313</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast **Init** +1 **Senses** darkvision 60 ft., low-light vision; **Perception** +8 #### defense **AC** 13, 10 touch, 12 flat-footed (+1 Dex, +3 natural, -1 size) **hp** 26 (3d10+9) **Fort** +6, **Refl** +4, **Will** +1; +4 vs. enchantment **Feint** 13, **Demoralize** 13 #### offense **Speed** 40 ft. **Melee** 2 gores +6 (1d8+4), bite +1 (1d6+2), **Space** 10 ft., **Reach** 5 ft. **Special Attacks** trample (2d8+8, DC 15), stampede #### statistics **Str** 18, **Dex** 12, **Con** 16, **Int** 1, **Wis** 11, **Cha** 9 **BAB** +3, **CMB** +7, **CMD** 18, **TA** +6, **RTA** +3 **Feats** [[Alertness]], [[Run]] **Skills** Perception +8 #### special abilities ### Stampede (Ex) A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2. #### tactics Rothé prefer to flee, but if forced into combat it will charge in with its horns. If multiple rothe are available, they will charge together to use their stampede ability. They are not particularly intelligent, even as animals go, but they do have an instinctive wariness of being surrounded or penned in. Creatures that try to surround them, herd them, or raise nets and barriers around them learn that rothé instinctively react to any encircling movement by drifting away from such traps, even as they continue to graze. #### ecology **Terrain** Cold plains **Organization** Herd (11-20) **Treasure** None **Advancement** 3–4 HD (Medium)