# Rothe, Deep >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >gores: 1d6 (×2) > >Melee/Ranged: +2/+4 > >Secondary: -3/-1 > >Multiattack: +0/+2 > >M/R_PA: +2/+4 > >2nd/PA: -3/-1 > >MA_PA: +0/+2 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 13; Con: 12; Int: 6; Wis: 11; Cha: 10 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Deep Rothe</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Forgotten Realms Campaign Setting</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Magical Beast **Init** +2 **Senses** darkvision 90 ft.; **Perception** +7 #### defense **AC** 13, 12 touch, 11 flat-footed (+2 Dex, +1 natural) **hp** 12 (2d10+2) **Fort** +4, **Refl** +5, **Will** +0; +4 vs. enchantment **Feint** 12, **Demoralize** 12 **Immune** fungus, mold; **Resist** cold 20 #### offense **Speed** 30 ft. **Melee** bite +11 (1d8+8), 2 gores +11 (1d8+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** stampede **Spell-Like Abilities** (CL 4th; Concentration +3) > **2/day**— dancing lights #### statistics **Str** 10, **Dex** 14, **Con** 12, **Int** 1, **Wis** 11, **Cha** 9 **BAB** +2, **CMB** +2, **CMD** 14, **TA** +2, **RTA** +4 **Feats** [[Alertness]] **Skills** Perception +7 **Languages** #### special abilities ### Immune to Mold and Fungus (Ex) Rothe are immune to any ill effects of contact with molds, and fungus or their spores. Rothé bite and slash with their horns. They are not particularly intelligent, even as animals go, but they do have an instinctive wariness of being surrounded or penned in. Creatures that try to surround them, herd them, or raise nets and barriers around them learn that rothé instinctively react to any encircling movement by drifting away from such traps, even as they continue to graze. ### Stampede (Ex) Panicked rothé first attempt to break free of creatures who are harrying or herding them by outrunning them as a herd. If this is impossible, the rothé turn to face their opponents and charge in a solid wedge of packed flesh. They run over anything of their own size or smaller, dealing a 2d4 damage for each rothé in the stampede.