# Rothe, Deep >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Deep Rothe</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Forgotten Realms Campaign Setting pg. 313</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Magical Beast **Init** +2 **Senses** darkvision 90 ft., low-light vision; **Perception** +7 #### defense **AC** 13, 12 touch, 11 flat-footed (+2 Dex, +1 natural) **hp** 13 (2d10+2) **Fort** +4, **Refl** +5, **Will** +0; +4 vs. enchantment **Feint** 12, **Demoralize** 12 **Immune** fungus, mold; **Resist** cold 20 #### offense **Speed** 30 ft. **Melee** 2 gores +4 (1d6+2), bite +1 (1d4+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** trample (2d6+4, DC 13), stampede **Spell-Like Abilities** (CL 4th, Concentration +3) #### statistics **Str** 14, **Dex** 14, **Con** 12, **Int** 1, **Wis** 11, **Cha** 9 **BAB** +2, **CMB** +4, **CMD** 16, **TA** +4, **RTA** +4 **Feats** [[Alertness]] **Skills** Perception +7 #### special abilities ### Illumination (Ex) Twice per day, a deep rothe can glow with a deep red light that sheds light like a torch. This illumination lasts for one minute per HD of the rothe before fading away. ### Immune to Mold and Fungus (Ex) Rothe are immune to any ill effects of contact with molds, and fungus or their spores. ### Stampede (Ex) A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2. #### tactics Rothé prefer to flee, but if forced into combat it will charge in with its horns. If multiple rothe are available, they will charge together to use their stampede ability. They are not particularly intelligent, even as animals go, but they do have an instinctive wariness of being surrounded or penned in. Creatures that try to surround them, herd them, or raise nets and barriers around them learn that rothé instinctively react to any encircling movement by drifting away from such traps, even as they continue to graze. #### ecology **Terrain** Underground **Organization** Herd (11-20) **Treasure** None **Advancement** 3–4 HD (Medium) Rothé are common herd animals in the cold North and the Underdark. These squat, strongly built creatures resemble musk oxen, with curving horns, cloven hooves, and long, shaggy coats of thick hair. A staple in the diets of many drow and duergar communities, these herd animals of the Underdark are small, standing only 4 feet high at the shoulder when fully grown. They are powerfully built, being on average just as wide as they are tall. They weigh about 700 pounds. They have dirty brown coats, darkening to almost black on the legs and underbelly, and dark green or black hooves and horns (ivory if freshly broken off or growing back). Their eyes are yellow or pinkish.