# Rot Reaver >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >gores: 1d6 (×2) > >Melee/Ranged: +9/+9 > >Secondary: +4/+4 > >Multiattack: +7/+7 > >M/R_PA: +9/+9 > >2nd/PA: +4/+4 > >MA_PA: +7/+7 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 17; Dex: 17; Con: 17; Int: 13; Wis: 16; Cha: 18 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Rot Reaver</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration **Init** +6 **Senses** darkvision 60 ft.; **Perception** +14 #### defense **AC** 19, 12 touch, 17 flat-footed (+2 Dex, +7 natural) **hp** 60 (10d8+20) **Fort** +7, **Refl** +5, **Will** +8 **Feint** 18, **Demoralize** 21 **Immune** energy drain #### offense **Speed** 30 ft., climb 20 ft. **Melee** bite +2 (1d6), 2 gores +2 (1d6) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** cleaver mastery, create spawn, drain unlife, immunity to energy drain, rebuke undead, wound rot #### statistics **Str** 15, **Dex** 14, **Con** 15, **Int** 7, **Wis** 12, **Cha** 16 **BAB** +7, **CMB** +9, **CMD** 21, **TA** +9, **RTA** +9 **Feats** [[Great Fortitude]], [[Improved Initiative]], [[Two-Weapon Fighting]], [[Weapon Focus]] (handaxe) **Skills** Climb +23, Perception +14 **Languages** #### special abilities ### Cleaver Mastery (Ex) A rot reaver's cleavers are are effectively +1 handaxes— except that in a reaver's hands, these cleavers deal ×4 damage on a successful critical hit. ### Create Spawn (Su) A creature slain by a rot reaver's wound rot ability risea a zombie in 1d4 rounds. Spawned zombies are under control of the rot reaver that creatred them until its death, at which point they become uncontrolled. ### Drain Unlife (Su) Any time a rot reaver damages an undead creature with one of its cleaver attacks, it heals a number of hit points equal to the damage dealt. ### Immunity to Energy Drain (Su) Rot reavers are immune to energy drain attacks. ### Rebuke Undead (Su) A rot reaver can rebuke undead as an evil cleric of 10th level. The creature can control any undead of 5 Hit Dice or less when it successfully affects the undead with its rebuke ability, and it can 4 command up to 10 Hit Dice worth of undead at any one time. ### Wound Rot (Su) Any time a rot reaver damages a living creature with one of its cleavers in melee it can immediately make a touch attack with one of its black, cancerous tongues (attack bonus +9). If the touch attack succeeds, the creature takes 1 point of Constitution damage and becomes vulnerable to the rot reaver's animate dead ability. Creatures immune to ability damage are immune to this special attack.