# Rot Reaver
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >gores: 1d6 (×2)
> >Melee/Ranged: +9/+9
> >Secondary: +4/+4
> >Multiattack: +7/+7
> >M/R_PA: +9/+9
> >2nd/PA: +4/+4
> >MA_PA: +7/+7
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 17; Dex: 17; Con: 17; Int: 13; Wis: 16; Cha: 18
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Rot Reaver</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Aberration
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +14
#### defense
**AC** 19, 12 touch, 17 flat-footed (+2 Dex, +7 natural)
**hp** 60 (10d8+20)
**Fort** +7, **Refl** +5, **Will** +8
**Feint** 18, **Demoralize** 21
**Immune** energy drain
#### offense
**Speed** 30 ft., climb 20 ft.
**Melee** bite +2 (1d6), 2 gores +2 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** cleaver mastery, create spawn, drain unlife, immunity to energy drain, rebuke undead, wound rot
#### statistics
**Str** 15, **Dex** 14, **Con** 15, **Int** 7, **Wis** 12, **Cha** 16
**BAB** +7, **CMB** +9, **CMD** 21, **TA** +9, **RTA** +9
**Feats** [[Great Fortitude]], [[Improved Initiative]], [[Two-Weapon Fighting]], [[Weapon Focus]] (handaxe)
**Skills** Climb +23, Perception +14
**Languages**
#### special abilities
### Cleaver Mastery (Ex)
A rot reaver's cleavers are are effectively +1 handaxes— except that in a reaver's hands, these cleavers deal ×4 damage on a successful critical hit.
### Create Spawn (Su)
A creature slain by a rot reaver's wound rot ability risea a zombie in 1d4 rounds. Spawned zombies are under control of the rot reaver that creatred them until its death, at which point they become uncontrolled.
### Drain Unlife (Su)
Any time a rot reaver damages an undead creature with one of its cleaver attacks, it heals a number of hit points equal to the damage dealt.
### Immunity to Energy Drain (Su)
Rot reavers are immune to energy drain attacks.
### Rebuke Undead (Su)
A rot reaver can rebuke undead as an evil cleric of 10th level. The creature can control any undead of 5 Hit Dice or less when it successfully affects the undead with its rebuke ability, and it can 4 command up to 10 Hit Dice worth of undead at any one time.
### Wound Rot (Su)
Any time a rot reaver damages a living creature with one of its cleavers in melee it can immediately make a touch attack with one of its black, cancerous tongues (attack bonus +9). If the touch attack succeeds, the creature takes 1 point of Constitution damage and becomes vulnerable to the rot reaver's animate dead ability. Creatures immune to ability damage are immune to this special attack.