# Rimefire Eidolon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >boltMelee/Ranged: +6/+13
> >Secondary: +1/+8
> >Multiattack: +4/+11
> >M/R_PA: +6/+13
> >2nd/PA: +1/+8
> >MA_PA: +4/+11
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 16; Dex: 23; Con: 19; Int: 18; Wis: 19; Cha: 22
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Rimefire Eidolon</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Frostburn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Fey (cold)
**Init** +11
**Senses** tremorsense 60 ft., low-light vision; **Perception** +18
#### defense
**AC** 19, 17 touch, 12 flat-footed (+7 Dex, +2 natural)
**hp** 72 (12d6+36)
**Fort** +9, **Refl** +15, **Will** +11
**Feint** 19, **Demoralize** 25
**DR** 10/cold iron
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft., fly 120 ft. (perfect)
**Melee** 2 claws +9 (1d4+2 plus 1d6 nonlethal)
**Ranged** rimefire bolt +13/+8 (3d6+6 rimefire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** frost touch, ice glide, iceberg dependent, rimefire bolt, rimefire bond, tremorsense
**Spell-Like Abilities** (CL 12th; Concentration +18)
> **At will**— blur, clairaudience/clairvoyance
> **1/day**— entomb (DC 22), polar ray (+13 ranged touch)
#### statistics
**Str** 10, **Dex** 24, **Con** 17, **Int** 15, **Wis** 17, **Cha** 22
**BAB** +6, **CMB** +6, **CMD** 23, **TA** +6, **RTA** +13
**Feats** [[Empower Spell-like Ability (ice storm), [[Great Fortitude]], [[Improved Initiative]], [[Mark of Hleid]], [[Weapon Finesse]]
**Skills** Bluff +21, Diplomacy +21, Disguise +21, Fly +30, Knowledge (nature) +17, Knowledge (religion) +14, Perception +18, Survival +15
**Languages**
#### special abilities
### Frost Touch (Su)
A rimefire eidolon deals an extra 1d6 points of cold damage with each successful slam attack.
### Ice Glide (Ex)
An eidolon can glide through ice, snow, or slush as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, and its passage does not create any ripples or other signs of its presence. A rimefire eidolon often fights from the cover of an ice wall or snow field in much the same way that an incorporeal creature can use a wall or floor for cover. An eidolon attacking a creature outside the ice or snow in which it is hiding gains the benefit of cover.
### Iceberg Dependent (Su)
A rimefire eidolon risks death if it travels more than 300 yards from its iceberg home; if forced to do so, it takes 1d6 points of damage per round until it either dies or is allowed to return to its iceberg. As long as a rimefire eidolon is inside of or in contact with its iceberg, it can use clairaudience/clairvoyance as a spell-Like Ability at will, as long as the area observed is within 300 yards. Finally, a rimefire eidolon can cause its iceberg to move by concentrating; each round it maintains its concentration, the iceberg moves as it directs at a speed of 20 feet.
### Rimefire Bolt (Su)
A rimefire eidolon can hurl bolts of the burning radiance that constantly surrounds it. A rimefire bolt has a range of 100 feet, and attacks as a ranged touch attack. The bolt deals damage equal to 3d6 plus the rimefire eidolon's Charisma modifier. Half of this damage is cold damage, and half is fire damage. A rimefire eidolon may use the full attack action to make multiple attacks with rimefire bolts.
### Rimefire Bond (Su)
A rimefire eidolon may forge a powerful spiritual bond with an aspiring rimefire witch. Doing so requires the rimefire eidolon to simply touch the target and will the bond to exist. Once it is forged, this bond is a permanent effect and cannot be dispelled or destroyed. If a rimefire witch or her eidolon is killed, this bond is broken. If the slain member of the bond is brought back to life within a year of death, the rimefire bond instantly reforges itself despite any physical distance between the two. As long as the bond exists, a rimefire eidolon knows the location and condition of its bonded witch as if by the status spell. Additionally, the rimefire eidolon gains a +2 morale bonus on all saving throws against mind-affecting and death effects. This bond is powerful enough that it can extend across planar boundaries.
### Tremorsense (Ex)
An eidolon can automatically sense the location of anything within 60 feet that is in contact with the ground (or ice or snow on top of the ground). Rimefire eidolons avoid melee combat, since they are rather unskilled in it. They prefer to maintain ranged superiority by virtue of their swift fly speed, and use their rimefire bolts and spell-Like Abilities to defend themselves. If a rimefire eidolon has a bonded rimefire witch and it ever sustains damage or succumbs to a harmful effect, the bonded witch comes to the eidolon's aid as quickly as possible. High-level rimefire witches can use word of recall to instantaneously travel to the heart of a rimefire eidolon's iceberg, and do so without hesitation if their eidolon is ever in danger.