# Rimefire Eidolon
>[!rimg]+
> ![[Placeholder2.png]]
*This creature appears as a jagged lump of ice surrounded by a nimbus of cold blue fire. It walks along the ground with the aid of several thin tendrils.*
<div class="grid-container"><div class="MON">Rimefire Eidolon</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Frostburn pg. 149</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Fey (cold)
**Init** +11
**Senses** tremorsense 60 ft., low-light vision; **Perception** +18
#### defense
**AC** 19, 17 touch, 12 flat-footed (+7 Dex, +2 natural)
**hp** 78 (12d6+36)
**Fort** +9, **Refl** +15, **Will** +11
**Feint** 19, **Demoralize** 25
**DR** 10/cold iron
**Immune** cold
**Weakness** iceberg dependent, vulnerable to fire
#### offense
**Speed** 30 ft., burrow 60 ft. (ice and snow only), fly 120 ft. (perfect); ice glide
**Melee** 2 slams +13 (1d4 plus 1d6 cold)
**Ranged** 2 rimefire bolts +13 touch (3d6+6 rimefire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** chill (1d6), ice glide, iceberg dependent, rimefire bolt, rimefire bond, tremorsense
**Spell-Like Abilities** (CL 12th, Concentration +18)
> **At will**— _blur_, _clairaudience/clairvoyance_ (while touching iceberg only), _detect evil_, _detect magic_, _ice shape_, _ice slick_, _obscuring snow_, _see invisibility_
> **3/day**— _chill metal_, _cone of cold_, quickened _ice storm_, _wall of ice_, _winter’s embrace_
> **1/day**— _entomb_, _polar ray_
#### statistics
**Str** 10, **Dex** 24, **Con** 17, **Int** 15, **Wis** 17, **Cha** 22
**BAB** +6, **CMB** +6, **CMD** 23, **TA** +6, **RTA** +13
**Feats** [[Combat Casting]], [[Empower Spell-like Ability]] (ice storm), [[Great Fortitude]], [[Improved Initiative]], [[Mark of Hleid]], [[Weapon Finesse]]
**Skills** Bluff +21, Diplomacy +21, Disguise +21, Fly +30, Knowledge (nature) +17, Knowledge (religion) +14, Perception +18, Survival +15
**Languages** Common, Auran, Aquan, Sylvan
**SQ** rimefire bond
#### special abilities
### Chill (Ex)
An chilblain’s body deals 1d6 points of cold damage whenever it hits in melee, or in each round it grapples.
### Iceberg Dependent (Su)
A rimefire eidolon risks death if it travels more than 300 yards from its iceberg home; if forced to do so, it takes 1d6 points of damage per round until it either dies or is allowed to return to its iceberg.
A rimefire eidolon can cause its iceberg to move by concentrating; each round it maintains its concentration, the iceberg moves as it directs at a speed of 20 feet.
### Rimefire Bolt (Su)
A rimefire eidolon can hurl bolts of the burning radiance that constantly surrounds it. A rimefire bolt has a range of 100 feet with no range increment The bolt deals damage equal to 3d6 plus the rimefire eidolon's Charisma modifier. Half of this damage is cold damage, and half is fire damage. A rimefire eidolon may use the full attack action to make multiple attacks with rimefire bolts.
### Rimefire Bond (Su)
A rimefire eidolon may forge a powerful spiritual bond with an aspiring rimefire witch. Doing so requires the rimefire eidolon to simply touch the target and will the bond to exist. Once it is forged, this bond is a permanent effect and cannot be dispelled or destroyed. If a rimefire witch or her eidolon is killed, this bond is broken. If the slain member of the bond is brought back to life within a year of death, the rimefire bond instantly reforges itself despite any physical distance between the two. As long as the bond exists, a rimefire eidolon knows the location and condition of its bonded witch as if by the status spell. Additionally, the rimefire eidolon gains a +2 morale bonus on all saving throws against mind-affecting and death effects. This bond is powerful enough that it can extend across planar boundaries.
#### tactics
Rimefire eidolons avoid melee combat, since they are rather unskilled in it. They prefer to maintain ranged superiority by virtue of their swift fly speed, and use their rimefire bolts and spell-like abilities to defend themselves.
If a rimefire eidolon has a bonded rimefire witch and it ever sustains damage or succumbs to a harmful effect, the bonded witch comes to the eidolon’s aid as quickly as possible. High-level rimefire witches can use word of recall to instantaneously travel to the heart of a rimefire eidolon’s iceberg, and do so without hesitation if their eidolon is ever in danger.
#### ecology
**Terrain** Old aquatic
**Organization** Solitary or bonded pair (rimefire eidolon plus 1 rimefire witch)
**Treasure** Standard
**Advancement** 13–36 HD (Medium)
Rimefire eidolons are the living manifestations of the shards of the ancient deity Hleid, who landed in the polar seas after she was struck down ages ago by her nemesis Iborighu.
Rimefire eidolons are unusual creatures. As the last physical vestiges of an ancient deity, they carry about them an almost palpable aura of sadness and anger. The intense cold radiated by these creatures when they were first created and cast into the seas caused the waters around them to instantly freeze into massive icebergs. The eidolons were not harmed by this, since they can pass through ice as easily as a fish swims through water. In fact, these icebergs serve as excellent protection against minions of Iborighu, who to this day seek to track down and destroy rimefire eidolons.
A rimefire eidolon uses its spell-like abilities to carve complex networks of tunnels and chambers within one of these icebergs. The eidolon then takes care to create dangerous traps and place fierce and loyal guardians in the chambers in an attempt to keep all others (especially cultists of Iborighu) from reaching it. A rimefire eidolon is gifted with the ability to mentally seek out and contact a rimefire witch, one of the mortal worshipers of Hleid; when it calls its mortal guardian, it provides directions and passwords in the form of dreams for the guardian to safely reach the rimefire eidolon.
A rimefire eidolon in its natural form looks like a 4-foot sphere of light blue fire, swirling around a jagged lump of crystal-clear ice that moves about via several long and thin tendrils made of flexible ice. After bonding with a mortal, a rimefire eidolon changes its appearance to look like an animated statue of ice that is otherwise a perfect replica of its bonded rimefire witch.
Rimefire eidolons are immortal, and have no need to eat, drink, or breathe, but often do so nonetheless simply for entertainment.